Choosing and Using Digital Games in the Classroom a Practical Guide /
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, inclu...
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Main Author: | Becker, Katrin, |
---|---|
Other Authors: | SpringerLink (Online service) |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing,
[2017].
|
Physical Description: |
1 online resource (XXV, 411 pages) : illustrations. |
Series: |
Advances in game-based learning.
|
Subjects: |
In Prospector
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