Choosing and Using Digital Games in the Classroom a Practical Guide /

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, inclu...

Full description

Main Author: Becker, Katrin,
Other Authors: SpringerLink (Online service)
Format: eBook
Language: English
Published: Cham : Springer International Publishing, [2017].
Physical Description: 1 online resource (XXV, 411 pages) : illustrations.
Series: Advances in game-based learning.
Subjects:

CMU Electronic Access

Electronic Resource Click Here
LocationCall Number: Status
CMU Electronic Access Available