Video games and learning teaching and participatory culture in the digital age /
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a co...
Saved in:
Main Author: | Squire, Kurt. |
---|---|
Other Authors: | Jenkins, Henry, 1958- |
Format: | Book |
Language: | English |
Published: |
New York :
Teachers College Press,
[2011]
|
Physical Description: |
xvi, 253 pages : illustrations ; 26 cm. |
Series: |
TEC series.
|
Subjects: |
In Prospector
Similar Items
-
Glued to games : how video games draw us in and hold us spellbound
by: Rigby, Scott.
Published: (2011) -
The art of video games : from Pac-Man to mass effect
Published: (2013) -
The Tetris effect : the game that hypnotized the world
by: Ackerman, Dan,
Published: (2016) -
Crime, punishment, and video games
by: Levan, Kristine,
Published: (2022) -
The meaning of video games : gaming and textual strategies
by: Jones, Steven E.
Published: (2008)