Adobe Animate CC 2018 release classroom in a book : the official training workbook from Adobe /

"The fastest, easiest, most comprehensive way to learn Adobe Animate CC. Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an official training series from Adobe, developed with the support of Adobe produc...

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Main Author: Chun, Russell,
Format: Book
Language: English
Published: San Jose, California : Adobe Press, [2018]
Physical Description: xix, 459 pages : illustrations (chiefly color) ; 24 cm.
Series: Classroom in a book.
Subjects:
Summary: "The fastest, easiest, most comprehensive way to learn Adobe Animate CC. Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate CC Classroom in a Book (2018 release) contains 12 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finsh or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book; Web Edition containing the complete text of the book, interactive quizzes, videos that walk you through the lessons step by step, and updated material covering new feature releases from Adobe. What you need to use this book: Adobe Animate CC (2018 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate CC software." -- Back cover.
Item Description: Includes index.
Getting started -- 1 Getting acquainted -- Starting Adobe Animate CC and opening a file -- Understanding document types -- Getting to know the workspace -- Working with the library panel -- Understanding the timeline -- Organizing layers in a timeline -- Using the properties panel -- Using the tools panel -- Undoing steps in Animate -- Previewing your movie -- Modifying the content and stage -- Saving your movie -- 2 Creating graphics and text -- Getting started -- Understanding strokes and fills -- Creating shapes -- Making selections -- Editing shapes -- Using gradient and bitmap fills -- Using variable-width strokes -- Using swatches and tagged swatches -- Creating curves -- Using transparecy to create depth -- Being expressive with the paint brush -- Creating and editing text -- Aligning and distributing objects -- Converting and exporting art -- 3 Creating and editing symbols -- Getting started -- Importing Adobe Illustrator files --- About symbols -- Creating symbols -- Importing Adobe Photoshop files -- Editing and managing symbols -- Changing the size and position of instances -- Changing the color effect of an instance -- Understanding display options -- Applying filters for special effects -- Positioning objects in 3D space -- 4 Animating symbols -- Getting started -- About Animation -- Understanding the project file -- Animating position -- Changing the pacing and timing -- Animating transparency -- Animating transformations -- Changing the path of the motion -- Swapping tween targets -- Creating nested animations -- Easing -- Frame-by-frame animation -- Animating 3D motion -- Exporting your final movie -- 5 Advanced motion tweening -- Getting started -- About the Motion Editor -- Understanding the project file -- Adding motion tween -- Editing property curves -- Viewing options for the motion editor -- Copying and pasting curves -- Adding complex eases -- 6 Classic tweening -- Getting started -- Using classic tweens -- Motion guides for classic tweens -- Copying and pasting tweens -- Graphic symbols -- 7 Controlling the camera -- Animating camera moves -- Getting started -- Using the camera -- Creating depth -- Attaching layers to the camera for fixed graphics -- Exporting your final movie -- 8 Animating shapes and using masks -- Getting started -- Animating shapes -- Understanding the project file -- Creating the shape tween -- Changing the pace -- Adding more shape tweens -- Creating a looping animation -- Using shape hints -- Previewing animations with onion skinning -- Animating color -- Creating and using masks -- Animating the mask and masked layers -- Easing a shape tween -- 9 Natural and character animation -- Getting started -- Natural motion and character animation with inverse kinematics -- Creating a walk cycle -- Disabling and constraining joints -- Adding poses -- Inverse kinematics with shapes -- Simulating physics with springiness -- 10 Creating interactive navigation -- Getting started -- About interactive movies -- ActionScript and JavaScript -- Creating buttons -- Preparing the timeline -- Creating destination keyframes -- Navigating the Actions panel -- Add JavaScript interactivity with the Actions Panel Wizard --- Creating a home button -- Playing animation at the destination -- Animated buttons -- 11 Working with sound and video -- Getting started -- Understanding the project file -- Using sounds -- Understanding video -- Using Adobe Media Encoder CC -- Understanding encoding options -- Playback of external video in your project -- Adding a video without playback controls -- 12 Publishing -- Understanding publishing -- Converting to HTML5 Canvas -- Publishing for HTML5 -- Publishing a desktop application -- Publishing to mobile devices -- Next steps.
"The fastest, easiest, most comprehensive way to learn Adobe Animate CC. Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate CC Classroom in a Book (2018 release) contains 12 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finsh or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book; Web Edition containing the complete text of the book, interactive quizzes, videos that walk you through the lessons step by step, and updated material covering new feature releases from Adobe. What you need to use this book: Adobe Animate CC (2018 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate CC software." -- Back cover.
Physical Description: xix, 459 pages : illustrations (chiefly color) ; 24 cm.
ISBN: 9780134852539
0134852532