Video Games Will Make Us Smarter A Debate /
Do video games make players smarter? As these games grow in popularity, some game creators are tackling global issues, such as poverty, climate change, and international diplomacy. Playing these socially and politically oriented games, they argue, allows users to build tangible skills in handling cr...
Other Authors: | Infobase,, Intelligence² (U.S.) |
---|---|
Format: | Video |
Language: | English |
Published: |
[Place of publication not identified] :
Intelligence Squared US,
[2017]
Distributed by Infobase, |
Physical Description: |
1 online resource (1 video file (1 hr., 35 min., 59 sec)) : sound, color. |
Subjects: |
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500 | |a Originally released by Intelligence Squared US, 2017. | ||
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505 | 0 | 0 | |t "Debate Housekeeping" (5:53); |t Opening Statement For: Asi Burak (6:38); |t Opening Statement Against: Elias Aboujaoude (6:54); |t Opening Statement For: Daphne Bavelier (6:20); |t Opening Statement Against: Walter Boot (6:07); |t Audience Poll and Summary (3:48); |t Clinical Efficacy (2:28); |t Games Teach About the Real World? (5:44); |t Transferable Skills (3:37); |t Gaming and Learning (4:27); |t Technological Cycle (4:51); |t Technology and Education (4:33); |t Q/A: Reactive vs. Proactive Learning (5:09); |t Q/A: Unemployment and Gaming (1:57); |t Q/A: Artistic Experience in Gaming (2:33); |t Q/A: Is Cognitive Development a Zero-Sum Quantity? (3:50); |t Q/A: Engagement and Information Retention (5:01); |t Closing Statement For: Bavelier (2:28); |t Closing Statement Against: Boot (2:13); |t Closing Statement For: Burak (2:24); |t Closing Statement Against: Aboujaoude (2:39); |t Time to Vote (5:06); |t Results of Audience Vote (1:04); |t Credits: Video Games Will Make Us Smarter (0:04); |
506 | 1 | |a Access requires authentication through Films on Demand. | |
520 | |a Do video games make players smarter? As these games grow in popularity, some game creators are tackling global issues, such as poverty, climate change, and international diplomacy. Playing these socially and politically oriented games, they argue, allows users to build tangible skills in handling crises and solving critical problems. But others see the multibillion-dollar gaming industry, dominated by portrayals of crime and war, as a threat that desensitizes players to violence and encourages anti-social behavior. Will video games soon provide innovative solutions to our most pressing social, political, and economic challenges? Or is their impact overrated and potentially destructive? | ||
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650 | 0 | |a Educational technology. | |
650 | 0 | |a Technological innovations. | |
650 | 0 | |a Digital media. | |
650 | 0 | |a Mass media |x Study and teaching. | |
650 | 0 | |a Communication. | |
650 | 0 | |a Technological innovations |x History. | |
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