Smart objects and technologies for social good third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings /

This book constitutes the refereed proceedings of the Third EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2017, held in Pisa, Italy, November 29-30, 2017. The 38 revised full papers presented were carefully reviewed and selected from 70 submissions. The pa...

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Corporate Authors: GOODTECHS (Conference) Pisa, Italy)
Other Authors: GOODTECHS (Conference), Guidi, Barbara,, Ricci, Laura,, Calafate, Carlos,, Gaggi, Ombretta,, Marquez-Barja, Johann,, SpringerLink (Online service)
Format: eBook
Language: English
Published: Cham, Switzerland : Springer, 2018.
Physical Description: 1 online resource (xii, 396 pages) : illustrations.
Series: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 233.
Subjects:
Summary: This book constitutes the refereed proceedings of the Third EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2017, held in Pisa, Italy, November 29-30, 2017. The 38 revised full papers presented were carefully reviewed and selected from 70 submissions. The papers reflect the design, implementation, deployment, operation and evaluation of smart objects and technologies for social good. A social good can be understood as a service that benefits a large number of people in a most possible way. Some classic examples are healthcare, safety, environment, democracy, and human rights, or even art, entertainment, and communication.
Item Description: International conference proceedings.
Includes author index.
This book constitutes the refereed proceedings of the Third EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2017, held in Pisa, Italy, November 29-30, 2017. The 38 revised full papers presented were carefully reviewed and selected from 70 submissions. The papers reflect the design, implementation, deployment, operation and evaluation of smart objects and technologies for social good. A social good can be understood as a service that benefits a large number of people in a most possible way. Some classic examples are healthcare, safety, environment, democracy, and human rights, or even art, entertainment, and communication.
Intro; Preface; Organization; Contents; Designing a Smart Ring and a Smartphone Application to Help Monitor, Manage and Live Better with the Effects of Raynaud's Phenomenon; Abstract; 1 Introduction; 2 Raynaud's Phenomenon; 2.1 Benefits of Monitoring Raynaud's; 3 Related Work; 3.1 Related Projects; 4 Methodology, Design and Prototyping; 4.1 Methodology; 4.2 Design and Prototyping; 5 Evaluation and Results; 6 Conclusion and Future Work; References; Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering; 1 Introduction; 1.1 Veering.
1.2 An Anti-veering Training Tool for Blind Children2 Following the Cuckoo Sound; 2.1 Sound Design and Game Elements; 2.2 System Architecture; 3 Assessment; 3.1 Subjects; 3.2 Procedure; 3.3 Method; 3.4 Results; 3.5 Qualitative Evaluation; 4 Conclusion; References; Statistical Features for Objects Localization with Passive RFID in Smart Homes; Abstract; 1 Introduction; 2 Related Work; 3 Methodology; 3.1 Smart Home; 3.2 Design of Qualitative Zones; 3.3 Datasets; 3.4 Statistical Features; 4 Experiments and Results; 4.1 The Impacts of Features; 4.2 The Impacts of Windowing; 5 Conclusion.
AcknowledgmentsReferences; Living with Smartwatches and Pedometers: The Intergenerational Gap in Internal and External Contexts; Abstract; 1 Introduction; 2 Related Work; 3 Study; 4 Results; 5 Discussion and Conclusion; Acknowledgement; References; mHealth Platform for the Delivery of Rehabilitation and Physical Exercise at Home for Parkinson's Disease Patients; 1 Introduction; 2 Materials and Methods; 2.1 Overall Architecture; 2.2 Designing Procedure; 3 Results; 3.1 Sensor System; 3.2 Mobile Application; 3.3 Therapist Website; 4 Conclusions; References.
Context-Aware Recommendations for Sustainable Wardrobes1 Introduction; 2 Contextual Models; 2.1 Usage-Aware; 2.2 Taste-Aware; 2.3 Season-Aware; 3 Semantic Content-Based Recommender System; 3.1 Vector Space Model; 3.2 Semantic Item Representation; 4 Experiments; 4.1 Dataset; 4.2 Evaluation Method; 4.3 Results; 5 Related Work; 6 Discussion; 7 Conclusion and Future Work; References; Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment; Abstract; 1 Introduction.
2 Strengths and Rehabilitation Perspectives of Serious Games Assessment Tools: The Example of a 4 Years Old Child with Marked CVI2.1 Results; 3 Going Mobile for Ecological Intensive Rehabilitation/Practice; 4 Conclusions; References; How Blind People Can Manage a Remote Control System: A Case Study; Abstract; 1 Introduction; 2 Related Work; 3 The Study; 3.1 Case Study: The Fibaro System; 4 Results and Suggestions; 5 Conclusions; References; ALMA: An Indoor Localization and Navigation System for the Elderly; Abstract; 1 Introduction; 2 Overview and Architecture of the System; 3 Related Works.
Physical Description: 1 online resource (xii, 396 pages) : illustrations.
ISBN: 9783319761114
3319761110
3319761102
9783319761107
ISSN: 1867-8211 ;