The influence of trainee gaming experience and computer self-efficacy on learner outcomes of videogame-based learning environments
Other Authors: | Orvis, Karin A., U.S. Army Research Institute for the Behavioral and Social Sciences. |
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Format: | Electronic |
Language: | English |
Published: |
Alexandria, Va. :
U.S. Army Research Institute for the Behavioral and Social Sciences,
[2005]
|
Physical Description: |
x, 30 pages, 1 page : digital, PDF file. |
Series: |
Technical report (U.S. Army Research Institute for the Behavioral and Social Sciences) ;
1164. |
Subjects: |
CMU Gov Pub Electronic
Electronic Resource Click HereLocation | Call Number: | Status |
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CMU Gov Pub Electronic | D 101.60/4:1164 | Available |