The influence of trainee gaming experience and computer self-efficacy on learner outcomes of videogame-based learning environments

Other Authors: Orvis, Karin A., U.S. Army Research Institute for the Behavioral and Social Sciences.
Format: Electronic
Language: English
Published: Alexandria, Va. : U.S. Army Research Institute for the Behavioral and Social Sciences, [2005]
Physical Description: x, 30 pages, 1 page : digital, PDF file.
Series: Technical report (U.S. Army Research Institute for the Behavioral and Social Sciences) ; 1164.
Subjects:

CMU Gov Pub Electronic

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LocationCall Number: Status
CMU Gov Pub Electronic D 101.60/4:1164 Available