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Gamification in learning and education enjoy learning like gaming /

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts...

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Bibliographic Details
Main Authors: Kim, Sangkyun (Author), Song, Kibong (Author), Lockee, Barbara (Author), Burton, John (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Cham : Springer, 2018.
Series:Advances in game-based learning.
Physical Description:
1 online resource.
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Online Access:SpringerLink - Click here for access
Holdings details from CMU Electronic Access C502
Copy 1 CMU Electronic Access Available

Internet

SpringerLink - Click here for access