Virtual reality and augmented reality 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23-25, 2019, Proceedings /

This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selecte...

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Corporate Authors: EuroVR International Conference Tallinn, Estonia)
Other Authors: EuroVR International Conference, Bourdot, Patrick,, Interrante, Victoria,, Nedel, Luciana,, Magnenat-Thalmann, Nadia,, Zachmann, Gabriel, 1967-, SpringerLink (Online service)
Format: eBook
Language: English
Published: Cham, Switzerland : Springer, 2019.
Physical Description: 1 online resource (xiii, 338 pages) : illustrations (some color).
Series: Lecture notes in computer science ; 11883.
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics.
Subjects:
Table of Contents:
  • Intro; Preface; Committees Chairs; Contents; Immersive Interaction; Switch Techniques to Recover Spatial Consistency Between Virtual and Real World for Navigation with Teleportation; 1 Introduction; 2 Related Work; 2.1 Spatial Consistency; 2.2 Teleportation Navigation; 3 Switch Techniques; 3.1 Simple Switch; 3.2 Improved Switch; 4 User Study; 4.1 Experimental Setup; 4.2 Teleportation with a Specific Direction; 4.3 Virtual Environment and the Box-Opening Task; 4.4 Experiment Design; 4.5 Data Collection; 4.6 Hypotheses; 4.7 Participants; 4.8 Procedure; 4.9 Result; 5 Discussion.
  • 5.1 Without Switch compare to with switch5.2 Simple Switch Compare to Improved Switch; 6 Conclusion; References; Modular and Flexible Tangible Molecular Interface for Interactive Molecular Simulation Based on Internet of Things Approach; 1 Introduction; 2 Contributions; 3 Proposed Interface; 3.1 Mechanics; 3.2 Hardware; 3.3 Embedded Software; 3.4 Simulator; 4 Evaluation; 4.1 Sensors; 4.2 Wireless Communication; 5 Future Work and Conclusion; References; Machine Learning Based Interaction Technique Selection for 3D User Interfaces; 1 Introduction; 2 Related Work; 2.1 User Modeling.
  • 2.2 Machine Learning for Personalized User Interfaces2.3 Interaction Techniques Adaptation in 3DUIs; 3 Dataset Creation; 4 Prior Analysis; 5 Interaction Technique Choice with Machine Learning; 6 Discussion; 7 Conclusion and Future Work; References; Volumetric Representation of Semantically Segmented Human Body Parts Using Superquadrics; 1 Introduction; 2 Superquadrics; 3 Method; 3.1 Body Part Segmentation; 3.2 Superquadric Parameter Estimation; 4 Experiment; 4.1 Evaluation Metric; 4.2 Qualitative Results; 4.3 Quantitative Results; 5 Conclusion; References.
  • 3DPlasticToolkit: Plasticity for 3D User Interfaces1 Introduction; 2 Related Work; 2.1 Plasticity Requirements for 3D; 2.2 2D Solutions; 2.3 3D Solutions; 3 Solution Overview; 4 Context Representation; 4.1 Task Model; 4.2 User Model; 5 Adaptation Process; 5.1 Adaptation Engine; 5.2 The Meta-User Interface; 6 Development of a Furniture Planning Application with 3DPlasticToolkit; 7 Conclusion; References; Training, Teaching and Learning; Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases; Abstract; 1 Introduction.
  • 2 Related Works3 Methods; 3.1 The Virtual Park; 3.2 Procedure; 3.3 Measures; 3.4 Statistical Analysis; 4 Results; 5 Discussion; 6 Conclusions and Future Works; References; Using VR for Fitness Training
  • Pilot Study; Abstract; 1 Introduction; 2 Related Work; 3 Fitness VR Application; 3.1 Background; 3.2 The Application; 4 Fitness VR App User Study; 4.1 Setup; 4.2 Participants; 4.3 Procedure; 5 Results; 5.1 NASA TLX Data; 5.2 SUS Data; 5.3 Structured Interview; 6 Discussion; 6.1 VR Equipment; 6.2 Exercises; 6.3 Gamification; 6.4 User Study; 6.5 Error Sources and Limitations; 7 Conclusions.