Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013 : proceedings /

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed a...

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Corporate Authors: SGDA 2013 Trondheim, Norway)
Other Authors: SGDA 2013, Ma, Minhua,, Oliveira, Manuel Fradinho,, Petersen, Sobah,, Baalsrud Hauge, Jannicke,, SpringerLink (Online service)
Format: eBook
Language: English
Published: Heidelberg : Springer, [2013]
Physical Description: 1 online resource (xii, 321 pages) : illustrations.
Series: Lecture notes in computer science ; 8101.
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics.
Subjects:
Summary: This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
Item Description: Includes bibliographical references and index.
Games for Health. Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder / Olav Brenna Hansen, Adiljan Abdurihim and Simon McCallum -- Dementia Games: A Literature Review of Dementia-Related Serious Games / Simon McCallum and Costas Boletsis -- Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline / Julien Vandewynckel [and others] -- SimClinic -- An Auxiliary Tool for Evaluation on Clinical Case Settings / Francisco Raposo, Guilherme Santos and João Pereira -- A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study / Voravika Wattanasoontorn [and others] -- Towards a Serious Game for Trauma Treatment / Simon Mayr and Paolo Petta -- Game Design for All: The Example of Hammer and Planks / Ines Di Loreto [and others].
Games for Education and Training. Learning by Playing and Learning by Making / Barbara Garneli [and others] -- The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education / Costas Boletsis and Simon McCallum -- Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform / Christopher De Marco, Christine Evain and Francisco Gutierrez -- Work Safety and Health Games-Based Learning / Peter Leong and Vincent Goh -- Learning Efficacy of the 'Hazard Recognition' Serious Game / Igor Mayer, Arthur Wolff and Ivo Wenzler -- Serious Gaming in Manufacturing Education / Manuel Oliveira [and others] -- The Rake and the X / Tine Rosenthal Johansen and Thomas Duus Henriksen.
Games for Other Purposes. The Ambience Table: A Serious Gaming Interface for Aiding Sound Design / Andreas Jönsson, Ronan Breslin and Minhua Ma -- Supporting Crisis Training with a Mobile Game System / Ines Di Loreto [and others] -- Serious Game for Quantum Research / Oliver T. Brown [and others] -- The Evaluation of Serious Games Supporting Creativity through Student Labs / Jannicke Baalsrud Hauge, Heiko Duin and Klaus-Dieter Thoben -- HiNTHunt -- A Pervasive Game to Support and Encourage Desired Activities for New Students / Trygve Pløhn and Trond Aalberg -- Serious Game Modules for Entertainment Games / Darren Eymundson and Michael Janzen -- Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC) / Margarida Romero and Mireia Usart.
Game Design and Theories. Simulating Ability: Representing Skills in Games / Magnus Lie Hetland -- Design for Transfer / Derek A. Kuipers [and others] -- Designing Well with Others / Thomas Duus Henriksen -- An Emerging Model of Creative Game-Based Learning / Anja Sisarica and Neil Maiden -- Exploiting Psychological Needs to Increase Motivation for Learning / Malin Aas Berg and Sobah Abbas Petersen -- Towards Effective Evaluation of Serious Games in Relation to Educational Objectives / Afef Ghannem and Maha Khemaja -- Using Learning Games to Meet Learning Objectives / Thomas Duus Henriksen -- Cognitive Maps of Serious Games: An Exploratory Approach of Learners' Representations / Hélène Michel -- Gaming Interface. A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast? / David Gagnon, Martin J.-D. Otis and Bob-Antoine J. Menelas -- Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment / Maja Kocoń -- Policy Matters. Serious Games in a European Policy Context / Igor Mayer [and others].
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
Physical Description: 1 online resource (xii, 321 pages) : illustrations.
Bibliography: Includes bibliographical references and index.
ISBN: 9783642407901
3642407900
ISSN: 0302-9743 ;