HCI International 2013-- Posters' extended abstracts International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings. Part II /

This is the second of a two-volume set (CCIS 373 and CCIS 374) that constitutes the extended abstracts of the posters presented during the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA, in July 2013, jointly with 12 other thematically similar conferen...

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Corporate Authors: International Conference on Human-Computer Interaction Las Vegas, Nev.)
Other Authors: International Conference on Human-Computer Interaction, Stephanidis, Constantine., SpringerLink (Online service)
Format: eBook
Language: English
Published: Berlin ; New York : Springer, ©2013.
Berlin ; New York : [2013]
Physical Description: 1 online resource.
Series: Communications in computer and information science ; 374.
Subjects:
Table of Contents:
  • Learning and Education.
  • Interactive Screening for Learning Difficulties: Analyzing Visual Patterns of Reading Arabic Scripts with Eye Tracking
  • Android vs. iOS Interaction Design Study for a Student Multiplatform App
  • Designing Educational Interfaces for Saudi Students
  • Facebook an Open Education Platform: Exploring Its Educational Uses
  • Constructing an Embodied Interaction for Concept Mapping
  • My iPad: A New Learning Tool for Classrooms
  • Use of Assistive Technology Resources for Low Vision Students
  • Intelligent Student-Bot for an Interactive Question and Answer User Interface
  • The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect
  • How Genders Differ in Taiwanese College Students' Multiple Intelligences and English Learning
  • Mapping Peace Ideas around the Table
  • Exploring the Impact of School Culture on School's Internet Safety Policy Development
  • Choosing and Using a Common Book in an Undergraduate Research Experience
  • Impression Management Support System for Teachers in Computer-Mediated Communication
  • Terminal Tablet as Electric Textbooks for Nursing Practicum
  • Interaction in Distance Education: Student, Teaching Material, Information Technology and Communication
  • English for Specific Purposes via Distance Learning: Opportunities for Academic and Professional Qualification
  • Digital Badges: Signposts and Claims of Achievement
  • Preliminary Design of a Network Protocol Learning Tool Based on the Comprehension of High School Students: Design by an Empirical Study Using a Simple Mind Map
  • Implementation of a Learning Style by E-Textbook Contents Reduction Processing
  • Using the Learning Management System for Encouraging Self-reflection on Expressive Actions in Higher Education
  • The Impact of System Interactions on Motivation and Performance in a Game-Based Learning Environment
  • Pilot Study of an Educational Turn-Based Online Game for Formative Assessment in E-Learning Environment
  • The Development of Interactive Book Apps to Teach Young Children Mathematical Concepts
  • Educational Character Recognition System Implementing an Interactive Visualization of Multi-dimensional Distribution.
  • Health and Medicine.
  • Persuasive Features in a Web-Based System for Weight-Loss Team Competition
  • Developing an Interactive Game System for Upper Limb Stroke Rehabilitation
  • A Sensor Glove System for Rehabilitation in Instrumental Activities of Daily Living
  • Apps for Rapid Epidemiological Analysis (AREA)
  • Medical Modeling and Simulation Based Training Return on Investment Decision Model
  • Dense Array, Low Field Magnetic Resonance Imaging Devices for Combat Casualty Care
  • An App a Day Keeps the Doctor ... Informed: User Evaluation of a Patient Mobile Health Application and Clinician Dashboard
  • Segmenting Instrumented Activities of Daily Living (IADL) Using Kinematic and Sensor Technology for the Assessment of Limb Apraxia
  • Supporting User's Continued Effort for Health by Estimating Mental Loads of Actions
  • A Support System for Healthy Eating Habits: Optimization of Recipe Retrieval
  • Wearable Health Monitoring System
  • Analysis on Drug Dosage Form Name Based on N-gram Technique and Network Analysis
  • Integrating Potential Users Into the Development of a Medical Wrist Watch in Four Steps
  • Factors Affecting Physician-Patient Communication in the Medical Exam Room
  • Mobile Technologies and Its Advantages with Promoting Healthy Habits amongst Children
  • Drug Name Similarity Index for Sound-Alikeness
  • AR Dental Surgical Simulator Using Haptic Feedback
  • Combining a Tablet and an Electronic Stethoscope to Create a New Interaction Paradigm for Teaching Cardiac Auscultation
  • Status and Problems of Computer-Aided Surgery in Japan
  • Information for Supporting IBD Patients in Daily Life
  • The Use of Natural Interaction to Enrich the User Experience in Telemedicine Systems
  • Healthcare System Focusing on Emotional Aspect Using Augmented Reality: Control Breathing Application in Relaxation Service
  • mERlin: Development of an Emergency Department Tracking System
  • VR Tool for Interaction with the Abdomen Anatomy.
  • Media, Art and Culture.
  • Giving Form to the Voices of Lay-Citizens: Monumental-IT, an Intelligent, Robotic, Civic Monument
  • To Decipher the Capital's Cultural Image Based on the New Generations' Perspectives on Action Figure Design
  • A Museum Guide Application for Deployment on User-Owned Mobile Devices
  • Quantitative Analysis of Artists' Characteristic Styles through Biologically-Motivated Image Processing Techniques: Uncovering a Mentor to Johannes Vermeer
  • New Service Design for Female-Twenties with Movie Enjoyment
  • A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products
  • Digital Media Art Applying Physical Game Technology Using Gesture Recognition
  • A Media Art Study Using Multi-Sensory Elements
  • An Augmented Tourist Guide of a World Heritage City
  • Interactive Art in the Age of Digital Reproduction
  • Sequential Art in Real-Time 3D Applications.
  • Transport.
  • OnRoute: A Mobile Context-Aware Public Transportation Planning Application
  • Pilot's Interaction with a Glass Cockpit Navigation System
  • Road Accident Auto-dialer via Pressure Sensor
  • Developing Visualisation Techniques of Tasks in Air Traffic Control Work
  • Seamless Mobility: Individual Mobility Profiles for a Better Usability of Shared Vehicles
  • Influence of Repeated Experience on Unsignalized Intersection Crossing Behavior of Drivers without Right-of-Way
  • Diagnostic System Simulator of Honker Vehicle
  • Developing a User Interface Design of ATM Systems
  • Discomfort in Automated Driving
  • The Disco-Scale
  • Sequence of Visual Behavior during Parking
  • Simulation for Pilot's Capability of Target-Pointing Operation.
  • Web and Social Media.
  • Increased Community Engagement via Map Based Website Modules/Plugins
  • Social Networking Using Mobile Devices
  • When Does "Facebooking" Make Us Avoid Risks? The Effect of Social Networking Orientation on Risk Preference
  • Reflection on Reflection: Daily Review of Lifelog Photos and the Usability of Wearable Digital Camera
  • Balloting: Speeding Up the Voting Process
  • Adaptive Voting Algorithms for Group and Social Recommender Systems
  • Designing a Voting Mechanism in the GroupFun Music Recommender System
  • Design of a Web-Based Voting Application
  • Network Propagation
  • Chance or Design?
  • Applying Facebook as a Management Method for the Teaching Platform to Develop Product Design
  • Film as the Future Information System
  • Multi-dimensional Aesthetics Mining for Social Photo Recommendation
  • Aisthésis of Communication Visualization through Twitter
  • A Study on Intention Network Modeling Based on User's Interest Web-Page.
  • Information Search and Retrieval.
  • A HCI-AI Tool for Astronomy
  • The Importance of Choice Design for Low Literate User Experience
  • Performance Analysis of Naïve Bayesian Methods for Paragraph Level Text Classification in the Kannada Language
  • Making It Everyone's Finna
  • Cross-Sector Collaboration and User Experience Design in a Digital Library
  • Exploring Technical Documents: A Prototype Study
  • Improved Keyword Extraction by Separation into Multiple Document Sets According to Time Series
  • Scrolling or Paging: The Impact of Interaction Style on the Search Result Page of Mobile Commerce Website
  • A Personal Document Network Building System for Digital Document Searches
  • Natural User Interface for Information Retrieval.
  • Work, Collaboration and Creativity.
  • Integrating Production Workers into User Interface Design for Diagnosis Devices in Automotive Production Environments: Field Experiences and Lessons Learned
  • Improve of Business Intelligence Usage in Brazilian Chemical Industry in Global Crisis of 2008, 2009 and 2010
  • Service-Learning Model of Cultural and Creative Talent Cultivation for the Bamboo Industry Cluster
  • New Perspectives on Interactivity in Project Management Tools
  • Personal Risk Management
  • Application of SMART Criteria in Planning Improvements to the Operating Conditions of Machinery
  • The Effects of Online Multiuser Virtual Environments on Creative Motivation in Collaborative Design Studios
  • Studying Distributed Collaborations Using the Resource Allocation Negotiation Task (RANT)
  • TeamNETS: Scaled World Simulation for Distributed Cyber Teams
  • Application of Fuzzy Index to Qualitative and Quantitative Evaluation of the Quality Level of Working Conditions
  • A Method of Team Communication Analysis Based on a Team Cognition Model and Task Analysis
  • Methodology of Facility Automation Based on Audiovisual Analysis and Space-Time Structuring of Situation in Meeting Room.
  • Text and Storytelling.
  • How to Diagram a Dramatic Story
  • Narratarium: An Immersive Storytelling Environment
  • An Exploration of Figures and Text in Visual Narration: Visual Flow and Preference Factors
  • Computer-Based Character Creation in Storytelling: Prototyping and Testing of Random Character Creator
  • Genre Visualization Based on Words Used in Text
  • An Analysis of Composing Multiple Fictional Stories and Its Future Possibility
  • Something Is Wrong with Us.
  • Agents, Avatars and Robots.
  • An Investigation of Multimodal Metaphors in E-Book Assessment Interfaces
  • Estimation of User's State during a Dialog Turn with Sequential Multi-modal Features
  • Your Own Facial Parameter Generation for a 3D Avatar Interface Using an MRI Medical Image
  • A Computational Model of Graded Cueing: Robots Encouraging Behavior Change
  • Developing a Human Figured Agent Interacting to Architectural Context for the Advanced Simulation of Human Behavior in the Built Environment
  • Automating the Mentor in a Serious Game: A Discourse Analysis Using Finite State Machines
  • Reasoning, Planning, and Goal Seeking for Small Combat Unit Modeling and Simulation
  • Dialog Systems and Their Inputs
  • A Dress Coordination Robot System Which Can Improve User's Ability by a Dialogue Robot
  • Specification of Daily-Life Objects Places for "Tidy-Up" Robotic Service
  • Safe Physical Human-Robot Interaction through Sensorless External Force Estimation for Industrial Robots
  • The Geminoid Reality
  • Remote Controller for Regression Test in the Robot Framework.
  • Smart Environments.
  • Participate: Pervasive Computing for Environmental Campaigns
  • Changing Interactions to Reduce Energy Consumption: Specification of a Context-Aware System Centered on the Home Occupants' Concerns
  • Designing of Face Image Processing Technique for Sorting Out Japanese Raccoons Form Raccoons
  • Infoscope: A Mobile Device Supporting Exploratory and Playful Knowledge Discovery in Physical Environments
  • Spot-Light: Multimodal Projection Mapping on Food
  • A Study of Properties and Services of a Smart Home for the Elderly
  • A Novel Layer-Scanning Method for Improving Real-Time People Counting
  • iEat: An Interactive Table for Restaurant Customers' Experience Enhancement
  • My Mirror- A Tool to Support Self-awareness
  • Relationship Analysis between the Child's Behaviors Patterns and Sense of Anxiety
  • Designing a Technology-Augmented School Desk for the Future Classroom
  • Automatic GUI Generation for Home Electric Appliances by Remote Controller on Ad-Hoc Wireless Communication
  • CLIM: An Interactive Tabletop for Landscape Modeling.
  • Virtual and Mixed Environments.
  • CamouLED: Real-Time Generation of Pixel Pattern for Camouflage
  • Cloth Handling in Virtual Space
  • The Role of Spatial Immersion for Tasks Based on the Use of Egocentric Frames of Reference
  • What Does the HUD Tell Us?: The Heads Up Display
  • Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking
  • Using Game Technology to Develop Snowboard Training Simulator
  • Collision Avoidance Affected by Walker's Head Direction in a Virtual Environment.
  • Security and Privacy.
  • The Problem of Implicature in "Do Not Track" Choice Design
  • SpeechProtector: A Speech Protection System for Preventing Reporting Bias
  • Secure and Usable PIN-Entry Method with Shoulder-Surfing Resistance
  • Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing
  • Laptop Security and Data Protection with Intel® Anti-Theft Service
  • Cyber Trust and Suspicion: A Human-Centric Approach.