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|a Transactions on edutainment X /
|c Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Ido Iurgel, Paolo Petta, Bodo Urban (eds.).
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|a Transactions on edutainment 10.
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|a Heidelberg :
|b Springer,
|c [2013]
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|c ©2013.
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|a 1 online resource (xii, 268 pages) :
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|a Lecture notes in computer science,
|x 0302-9743 ;
|v 7775.
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|t Interactive Digital Storytelling -- Theory.
|t Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning /
|r Henrik Schoenau-Fog [and others] --
|t First Steps towards a Unified Theory for Interactive Digital Narrative /
|r Hartmut Koenitz [and others] --
|t Interactive Digital Storytelling -- Technology.
|t Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation /
|r Li Zhang --
|t A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic /
|r Kim Dung Dang, Ronan Champagnat, Michel Augeraud --
|t Interactive Digital Storytelling -- Case Studies.
|t Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project /
|r Nicoletta Di Blas, Paolo Paolini --
|t Collecting Aboriginal Stories for Education through Immersion /
|r Cat Kutay --
|t Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games /
|r Katherine Howland, Judith Good, Benedict du Boulay --
|t UpStage: An Online Tool for Real-Time Storytelling /
|r Helen Varley Jamieson, Vicki Smith --
|t eLBa 2011 -- Technology and Applications.
|t Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment /
|r Sven Seiler, Raivo Sell --
|t Cooperative and Self-directed Learning with the Learning Scenario VideoLearn /
|r Marc Krüger, Gabi Diercks-O'Brien --
|t Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction /
|r Sandra Rebholz, Marc Zimmermann --
|t eLBa 2011 -- Case Studies and Mobile Applications.
|t Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other /
|r John Richard Walton --
|t Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study /
|r Huber Flores, Dennis Maciuszek --
|t Touching Nametags with NFC Phones: A Playful Approach to Learning to Read /
|r Jukka Riekki [and others] --
|t eLBa 2011 -- Game Based Learning and Social Media.
|t Learning, Reasoning and Modeling in Social Gaming /
|r Heinrich Söbke, Javier Alejandro Corredor, Oliver Kornadt --
|t Social Media Communication -- Social Media Used Both as a Learning Content and as a Learning Style /
|r Jana Riedel [and others].
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|a Includes author index.
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|a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.
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|a Print version record.
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|a Video games
|v Congresses.
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|a Educational games
|v Congresses.
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|a Computer-assisted instruction
|v Congresses.
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|a Computer-assisted instruction.
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|a Computer-Assisted Instruction.
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|a Education.
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|a Enseignement assisté par ordinateur
|v Congrès.
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|a Enseignement assisté par ordinateur.
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|a Computer-assisted instruction.
|2 fast.
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|a Computer games.
|2 fast.
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|a Educational games.
|2 fast.
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|a Computer science.
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|a Education.
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|a Personal Computing.
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|a Computers and Society.
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|a Computers and Education.
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|a User Interfaces and Human Computer Interaction.
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|a Congress.
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|a proceedings (reports)
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|a Conference papers and proceedings.
|2 fast.
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|a Conference papers and proceedings.
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|a Actes de congrès.
|2 rvmgf.
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700 |
1 |
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|a Pan, Zhigeng,
|d 1965-
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|e editor.
|
700 |
1 |
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|a Cheok, Adrian David,
|e editor.
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1 |
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|a Mueller, Wolfgang,
|e editor.
|
700 |
1 |
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|a Iurgel, Ido,
|e editor.
|
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1 |
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|a Petta, Paolo,
|d 1963-
|1 https://id.oclc.org/worldcat/entity/E39PBJvHcmV3VmQ7vM434MxMT3,
|e editor.
|
700 |
1 |
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|a Urban, B.
|q (Bodo),
|d 1953-
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