Search Results - (((( Human-((spatial relationships) OR (spatial relations)) ) OR ( Human-social relationshipshipss ))) OR ((((( Human-clinical relationships ) OR ( Human-animal population ))) OR ( Human-tribal relations ))))*

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  1. 1

    Human factors in information systems by Szewczak, Edward

    Published: IRM Press, 2002
    Description: viii, 324 pages : illustrations ; 26 cm.
    Contents: “…Myers, Felix B. Tan -- Human-centred methods in information systems: Boundary setting and methodological choice / Steve Clarke, Brain Lehaney -- The human side of information systems development: A case of an intervention at a British visitor attraction / Brian Lehaney ... …”
    Book
  2. 2

    Human interface and the management of information : Interacting with information : Thematic area, HIMI 2020, held as part of the 22nd International Conference, HCII 2020, Copenhage... by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxiii, 553 pages) : illustrations (some color).
    Contents: “…An Empirical Analysis on a Task Similarity Arrival in TopCoder -- User-Centered Design of a Process-Recommender System for Fiber Reinforced Polymer Production -- Information, Communication, Relationality and Learning -- A Long-term Evaluation of Social Robot Impression -- Services Task Model Based Dialogue Scenarios Design Towards L2 WTC Support Oriented Dialogues Authoring Tool -- Educational Environment of Video System using Superimposing Symbols to Support for Skill Training -- Appeal of Inconspicuous Body Movements during Spatial Invasion: Frequency Analysis of Movements -- How to Emote for Consensus Building in Virtual Communication -- Learning Support for Historical Interpretation Using Semantically Enhanced Historical Cartoons -- "Two Way or Go Away": Development of DPP(Digital Presentation Platform) which supports to make a College Teachers get Two-way Communication Classroom as a Facilitators -- A Comparison of Cartoon Portrait Generators Based on Generative Adversarial Networks -- A Proposal of Estimating Method for Agreement in Face-to-Face Communication -- System Design of Community Toward Wellbeing -- Multimodal Interaction-aware Integrated Platform for CSCL -- The Influence of Human-Computer Sagittal Interaction in Peripersonal Space on Affective Valence Appraisals -- A Validation of Textual Expression about Disaster Information to Induce Evacuation -- Supporting Work, Collaboration and Creativity -- Assessing Current HMI Designs and Exploring AI Potential for Future Air-Defence System Development -- How to Design a Research Data Management Platform? …”
    SpringerLink - Click here for access
    Conference Proceeding eBook
  3. 3

    Advances in human factors in simulation and modeling : proceedings of the AHFE 2018 International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied... by International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied Optimization Orlando, Fla., SpringerLink (Online service)

    Published: Springer, 2018
    Description: 1 online resource.
    Contents: “…3.3 Real World Scenario Accessibility4 HRI Research in IVR; 4.1 HRI Relevant Scenarios; 4.2 Use Case: RCTA Experiments; 5 Conclusion; Acknowledgments; References; Beyond Anthropometry and Biomechanics: Digital Human Models for Modeling Realistic Behaviors of Virtual Humans; Abstract; 1 Introduction; 2 Spatial and Physical Design; 2.1 Anthropometric DHMs; 2.2 Biomechanic DHMs; 3 Virtual Environments; 4 Human Performance Models; 5 Human Information Processing and Cognition; 6 A Modeling Structure of Intelligent Appearing Behaviors; 6.1 A Procedural Approach.…”
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    Conference Proceeding eBook
  4. 4
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  6. 6

    Distributed, ambient and pervasive interactions : 7th International Conference, DAPI 2019, held as part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July... by DAPI (Conference) Orlando, Florida), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2019
    Description: 1 online resource (xx, 482 pages) : illustrations (some color).
    Contents: “…IoT and Big Data -- MOVEMENT AWARENESS: an analysis of the GESTURES installation game -- AquaBot: An Interactive System for Digital Water Play -- Security in Smart Toys: a Systematic Review of Literature -- Presentation of Information Uncertainty from IoBT for Military Decision Making -- A Mirror That Reflects, Augments and Learns -- Towards an Understanding of College Students' Perceptions of Smart Home Devices -- Managing Changes Initiated by Industrial Big Data Technologies: A Technochange Management Model -- Designing a cyber physical system prototype for the leaching process in producing high-purity materials -- Smart cities and built environments -- On the Relationship between Accuracy of Bus Position Estimated by Crowdsourcing and Participation Density -- reTessellate: Modular Dynamic Surfaces Reactive to Socio-Environmental Conditions -- A User-Centric Design Framework for Smart Built Environments: A Mixed Reality Perspective -- Optimization of a WiFi Wireless Network that Maximizes the Level of Satisfaction of Users and Allows the Use of New Technological Trends in Higher Education Institutions -- From smart city to smart society: China's journey towards essential urban-rural transformation -- The Potential of Virtual Real World for Usability Test of Location-Aware Apps -- Capturing People Mobility with Mobile Sensing Technology for Disaster Evacuation -- Multi-modal Sensor based Localization and control method for Human-following Outdoor Security Mobile Robot -- Designing Mobile and IoT Solutions for Sustainable Smart Cities: studies with electronic waste disposal -- Spatial Perception and Humanistic Innovation in Smart Cities:A Systematic Review -- Perception and emotion in DAPI -- Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms through Affective Computing -- Engaging with sense of smell through textile interactions -- Emotion detection affected soothing device -- Sensing creatures: tools for augmenting our sensory awareness of space -- Affective Sleeve: Wearable Materials with Haptic Action for Promoting Calmness -- DAPI for health and learning -- A Framework of Longitudinal Study to Understand Determinants of Actual Use of the Portable Health Clinic System -- Feasibility of Digital Health Services for Educating the Community People Regarding Lifestyle Modification Combating Noncommunicable Diseases -- Vocabulary Learning Support System based on Automatic Image Captioning Technology -- Development of Mobile Based In-Home Patient Monitoring System for the Management of Chronic Disease of Indigenous Communities in a Developing Country -- Supporting Human Relationship-Building in a Daily Life Community -- Comparison of User Listening Attitude for Birdsongs Recorded in Fukushima Restricted Area to Prepare Training Data for AI -- Take a photo for my story: social connectedness for the elderly -- The Information infrastructure for analyzing and visualizing learning logs in ubiquitous learning environments -- Advanced Tools for Digital Learning Management Systems in University Education -- Elicitation of Appropriate Scratching Zones based on Lecture Slide Layouts -- eamless Collaborative Learning Method to learn Business Japanese with eBook and chat system -- Supporting Weight Loss through Digitally-augmented Social Expression -- Learning Behavioral Pattern Analysis based on Digital Textbook Reading Logs.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
  7. 7

    Ubiquitous display environments by SpringerLink (Online service)

    Published: Springer, 2012
    Description: 1 online resource.
    SpringerLink - Click here for access
    eBook
  8. 8

    HCI International 2020 -- late breaking papers : User experience design and case studies : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proc... by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxi, 814 pages) : illustrations (some color).
    Contents: “…Eye Movement Classification Algorithms: Effect of Settings on Related Metrics -- An Antenatal Care Awareness Prototype Chatbot Application using a User-Centric Design Approach -- A User-centric Framework for Educational Chatbots Design and Development -- CollegeBot: A Conversational AI Approach to Help Students Navigate College -- User Expectations of Social Robots in Different Applications: An Online User Study -- Creating Emotional Attachment with Assistive Wearables -- AuDimo: A Musical Companion Robot to Switching Audio Tracks by Recognizing the Users Engagement -- Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor -- Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants' Shared Understanding -- Speech Recognition Approach for Motion-Enhanced Display in ARM-COMS System -- Individual's Neutral Emotional Expression Tracking For Physical Exercise Monitoring -- Exploring Pointer Assisted Reading (PAR): Using Mouse Movements to Analyze Web Users' Reading Behaviors and Patterns -- The Effects of Robot Appearances, Voice Types, and Emotions on Emotion Perception Accuracy and Subjective Perception on Robots -- Development for tablet-based perimeter using temporal characteristics of saccadic durations -- Automatic Page-Turner for Pianists with Wearable Motion Detector -- A Sociable Robotic Platform to make Career Advices for Undergraduates -- Development and Evaluation of a Pen type Thermal Sensation Presentation Device for SPIDAR-tablet -- CountMarks: Multi-Finger Marking Menus for Mobile Interaction with Head-Mounted Displays -- Single-Actuator Simultaneous Haptic Rendering for Multiple Vital Signs -- Development of an Interface that Expresses Twinkling Eyes by Superimposing Human Shadows on Pupils -- MUCOR: A Multiparty Conversation Based Robotic Interface to Evaluate Job Applicants -- Usability Evaluation of Smartphone Keyboard Design from an Approach of Structural Equation Model -- Understanding Voice Search Behavior: Review and Synthesis of Research -- Evaluation of speech input recognition rate of AR-based drawing application on operation monitor for communication support during endoscopic surgery -- TracKenzan: Digital Flower Arrangement using Trackpad and Stylus Pen -- Mapping between Mind Cybernetics and Aesthetic Structure in Real-Time EEG Art -- User Experience Analysis for Visual Expression Aiming at Creating Experience Value According to Time Spans -- Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback -- Towards Intelligent Technology in Art Therapy Contexts -- Explainable Classification of EEG Data for an Active Touch Task using Shapley Values -- SANDFOX Project Optimizing the Relationship between the User Interface and Artificial Intelligence to Improve Energy Management in Smart Buildings -- Safety Analytics for AI Systems -- Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach -- The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak -- V-Dream: Immersive Exploration of Generative Design Solution Space -- Usability in Mixed Initiative Systems -- Human versus Machine and Human-Machine Teaming on Masked Language Modeling Tasks -- Using Artificial Intelligence to Predict Academic Performance -- Why Did the Robot Cross the Road? …”
    SpringerLink - Click here for access
    Conference Proceeding eBook
  9. 9

    HCI International 2020 -- Late breaking papers : cognition, learning and games : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxii, 776 pages) : illustrations (some color).
    Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset -- A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control - A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond -- Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City "Smart Teams" In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education -- Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
  10. 10

    Mobile intention recognition by Kiefer, Peter (Peter Michael)

    Published: Springer Science+Business Media, LLC, 2012
    Description: 1 online resource (xvi, 166 pages) : illustrations.
    SpringerLink - Click here for access
    eBook