Search Results - (((( Human-((spatial relationships) OR (spatial relations)) ) OR ( Human-social relationshipshipss ))) OR ((((( Human-clinical relationships ) OR ( Human-animal population ))) OR ( Human-tribal relations ))))*
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Human factors in information systems
Published: IRM Press, 2002Contents: “…Myers, Felix B. Tan -- Human-centred methods in information systems: Boundary setting and methodological choice / Steve Clarke, Brain Lehaney -- The human side of information systems development: A case of an intervention at a British visitor attraction / Brian Lehaney ... …”Description: viii, 324 pages : illustrations ; 26 cm.
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Human interface and the management of information : Interacting with information : Thematic area, HIMI 2020, held as part of the 22nd International Conference, HCII 2020, Copenhage...
Published: Springer, 2020Contents: “…An Empirical Analysis on a Task Similarity Arrival in TopCoder -- User-Centered Design of a Process-Recommender System for Fiber Reinforced Polymer Production -- Information, Communication, Relationality and Learning -- A Long-term Evaluation of Social Robot Impression -- Services Task Model Based Dialogue Scenarios Design Towards L2 WTC Support Oriented Dialogues Authoring Tool -- Educational Environment of Video System using Superimposing Symbols to Support for Skill Training -- Appeal of Inconspicuous Body Movements during Spatial Invasion: Frequency Analysis of Movements -- How to Emote for Consensus Building in Virtual Communication -- Learning Support for Historical Interpretation Using Semantically Enhanced Historical Cartoons -- "Two Way or Go Away": Development of DPP(Digital Presentation Platform) which supports to make a College Teachers get Two-way Communication Classroom as a Facilitators -- A Comparison of Cartoon Portrait Generators Based on Generative Adversarial Networks -- A Proposal of Estimating Method for Agreement in Face-to-Face Communication -- System Design of Community Toward Wellbeing -- Multimodal Interaction-aware Integrated Platform for CSCL -- The Influence of Human-Computer Sagittal Interaction in Peripersonal Space on Affective Valence Appraisals -- A Validation of Textual Expression about Disaster Information to Induce Evacuation -- Supporting Work, Collaboration and Creativity -- Assessing Current HMI Designs and Exploring AI Potential for Future Air-Defence System Development -- How to Design a Research Data Management Platform? …”Description: 1 online resource (xxiii, 553 pages) : illustrations (some color).
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Conference Proceeding eBook -
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Advances in human factors in simulation and modeling : proceedings of the AHFE 2018 International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied...
Published: Springer, 2018Contents: “…3.3 Real World Scenario Accessibility4 HRI Research in IVR; 4.1 HRI Relevant Scenarios; 4.2 Use Case: RCTA Experiments; 5 Conclusion; Acknowledgments; References; Beyond Anthropometry and Biomechanics: Digital Human Models for Modeling Realistic Behaviors of Virtual Humans; Abstract; 1 Introduction; 2 Spatial and Physical Design; 2.1 Anthropometric DHMs; 2.2 Biomechanic DHMs; 3 Virtual Environments; 4 Human Performance Models; 5 Human Information Processing and Cognition; 6 A Modeling Structure of Intelligent Appearing Behaviors; 6.1 A Procedural Approach.…”Description: 1 online resource.
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Conference Proceeding eBook -
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Haptic and audio interaction design : 11th International Workshop, HAID 2022, London, UK, August 25-26, 2022, Proceedings
Published: Springer, 2022SpringerLink - Click here for accessDescription: 1 online resource (153 pages).
Conference Proceeding eBook -
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User modeling, adaptation, and personalization : 17th international conference, UMAP 2009, formerly UM and AH, Trento, Italy, June 22-26, 2009 ; proceedings
Published: Springer, 2009SpringerLink - Click here for accessDescription: 1 online resource (xvii, 488 pages) : illustrations.
Conference Proceeding eBook -
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Distributed, ambient and pervasive interactions : 7th International Conference, DAPI 2019, held as part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July...
Published: Springer, 2019Contents: “…IoT and Big Data -- MOVEMENT AWARENESS: an analysis of the GESTURES installation game -- AquaBot: An Interactive System for Digital Water Play -- Security in Smart Toys: a Systematic Review of Literature -- Presentation of Information Uncertainty from IoBT for Military Decision Making -- A Mirror That Reflects, Augments and Learns -- Towards an Understanding of College Students' Perceptions of Smart Home Devices -- Managing Changes Initiated by Industrial Big Data Technologies: A Technochange Management Model -- Designing a cyber physical system prototype for the leaching process in producing high-purity materials -- Smart cities and built environments -- On the Relationship between Accuracy of Bus Position Estimated by Crowdsourcing and Participation Density -- reTessellate: Modular Dynamic Surfaces Reactive to Socio-Environmental Conditions -- A User-Centric Design Framework for Smart Built Environments: A Mixed Reality Perspective -- Optimization of a WiFi Wireless Network that Maximizes the Level of Satisfaction of Users and Allows the Use of New Technological Trends in Higher Education Institutions -- From smart city to smart society: China's journey towards essential urban-rural transformation -- The Potential of Virtual Real World for Usability Test of Location-Aware Apps -- Capturing People Mobility with Mobile Sensing Technology for Disaster Evacuation -- Multi-modal Sensor based Localization and control method for Human-following Outdoor Security Mobile Robot -- Designing Mobile and IoT Solutions for Sustainable Smart Cities: studies with electronic waste disposal -- Spatial Perception and Humanistic Innovation in Smart Cities:A Systematic Review -- Perception and emotion in DAPI -- Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms through Affective Computing -- Engaging with sense of smell through textile interactions -- Emotion detection affected soothing device -- Sensing creatures: tools for augmenting our sensory awareness of space -- Affective Sleeve: Wearable Materials with Haptic Action for Promoting Calmness -- DAPI for health and learning -- A Framework of Longitudinal Study to Understand Determinants of Actual Use of the Portable Health Clinic System -- Feasibility of Digital Health Services for Educating the Community People Regarding Lifestyle Modification Combating Noncommunicable Diseases -- Vocabulary Learning Support System based on Automatic Image Captioning Technology -- Development of Mobile Based In-Home Patient Monitoring System for the Management of Chronic Disease of Indigenous Communities in a Developing Country -- Supporting Human Relationship-Building in a Daily Life Community -- Comparison of User Listening Attitude for Birdsongs Recorded in Fukushima Restricted Area to Prepare Training Data for AI -- Take a photo for my story: social connectedness for the elderly -- The Information infrastructure for analyzing and visualizing learning logs in ubiquitous learning environments -- Advanced Tools for Digital Learning Management Systems in University Education -- Elicitation of Appropriate Scratching Zones based on Lecture Slide Layouts -- eamless Collaborative Learning Method to learn Business Japanese with eBook and chat system -- Supporting Weight Loss through Digitally-augmented Social Expression -- Learning Behavioral Pattern Analysis based on Digital Textbook Reading Logs.…”Description: 1 online resource (xx, 482 pages) : illustrations (some color).
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Conference Proceeding eBook -
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Ubiquitous display environments
Published: Springer, 2012SpringerLink - Click here for accessDescription: 1 online resource.
eBook -
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HCI International 2020 -- late breaking papers : User experience design and case studies : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proc...
Published: Springer, 2020Contents: “…Eye Movement Classification Algorithms: Effect of Settings on Related Metrics -- An Antenatal Care Awareness Prototype Chatbot Application using a User-Centric Design Approach -- A User-centric Framework for Educational Chatbots Design and Development -- CollegeBot: A Conversational AI Approach to Help Students Navigate College -- User Expectations of Social Robots in Different Applications: An Online User Study -- Creating Emotional Attachment with Assistive Wearables -- AuDimo: A Musical Companion Robot to Switching Audio Tracks by Recognizing the Users Engagement -- Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor -- Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants' Shared Understanding -- Speech Recognition Approach for Motion-Enhanced Display in ARM-COMS System -- Individual's Neutral Emotional Expression Tracking For Physical Exercise Monitoring -- Exploring Pointer Assisted Reading (PAR): Using Mouse Movements to Analyze Web Users' Reading Behaviors and Patterns -- The Effects of Robot Appearances, Voice Types, and Emotions on Emotion Perception Accuracy and Subjective Perception on Robots -- Development for tablet-based perimeter using temporal characteristics of saccadic durations -- Automatic Page-Turner for Pianists with Wearable Motion Detector -- A Sociable Robotic Platform to make Career Advices for Undergraduates -- Development and Evaluation of a Pen type Thermal Sensation Presentation Device for SPIDAR-tablet -- CountMarks: Multi-Finger Marking Menus for Mobile Interaction with Head-Mounted Displays -- Single-Actuator Simultaneous Haptic Rendering for Multiple Vital Signs -- Development of an Interface that Expresses Twinkling Eyes by Superimposing Human Shadows on Pupils -- MUCOR: A Multiparty Conversation Based Robotic Interface to Evaluate Job Applicants -- Usability Evaluation of Smartphone Keyboard Design from an Approach of Structural Equation Model -- Understanding Voice Search Behavior: Review and Synthesis of Research -- Evaluation of speech input recognition rate of AR-based drawing application on operation monitor for communication support during endoscopic surgery -- TracKenzan: Digital Flower Arrangement using Trackpad and Stylus Pen -- Mapping between Mind Cybernetics and Aesthetic Structure in Real-Time EEG Art -- User Experience Analysis for Visual Expression Aiming at Creating Experience Value According to Time Spans -- Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback -- Towards Intelligent Technology in Art Therapy Contexts -- Explainable Classification of EEG Data for an Active Touch Task using Shapley Values -- SANDFOX Project Optimizing the Relationship between the User Interface and Artificial Intelligence to Improve Energy Management in Smart Buildings -- Safety Analytics for AI Systems -- Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach -- The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak -- V-Dream: Immersive Exploration of Generative Design Solution Space -- Usability in Mixed Initiative Systems -- Human versus Machine and Human-Machine Teaming on Masked Language Modeling Tasks -- Using Artificial Intelligence to Predict Academic Performance -- Why Did the Robot Cross the Road? …”Description: 1 online resource (xxi, 814 pages) : illustrations (some color).
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Conference Proceeding eBook -
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HCI International 2020 -- Late breaking papers : cognition, learning and games : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Published: Springer, 2020Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset -- A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control - A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond -- Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City "Smart Teams" In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education -- Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”Description: 1 online resource (xxii, 776 pages) : illustrations (some color).
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Conference Proceeding eBook -
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Mobile intention recognition
Published: Springer Science+Business Media, LLC, 2012SpringerLink - Click here for accessDescription: 1 online resource (xvi, 166 pages) : illustrations.
eBook