Search Results - (((( Human-spatial relationships ) OR ( Human-social relationshipshipss ))) OR ((((( Human-((clinical relationships) OR (clinical relationship)) ) OR ( Human-animal population ))) OR ( Human-tribal national ))))*

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  1. 1
  2. 2

    HCI International 2019 - Late breaking papers : 21st HCI international conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019 : proceedings by International Conference on Human-Computer Interaction Orlando, Fla., SpringerLink (Online service)

    Published: Springer, 2019
    Description: 1 online resource : illustrations (some color).
    Contents: “…Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors.- NTSB Investigation of Weather-Related Aviation Incidents and Accidents.- HCI, innovation and society.- Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App.- UX Analysis of the North Korean Information Technology.- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy.- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries.- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh -- Findings from Portable Health Clinic Research Project 2013-2018.…”
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    Conference Proceeding eBook
  3. 3

    Haptics : perception, devices, mobility, and communication : International Conference, EuroHaptics 2012, Tampere, Finland, June 13-15, 2012 : proceedings. Part I by EuroHaptics Conference Tampere, Finland, SpringerLink (Online service)

    Published: Springer, 2012
    Description: 1 online resource (xx, 650 pages) : illustrations (some color).
    Contents: “…Evidence for 'Visual Enhancement of Touch' Mediated by Visual Displays and Its Relationship with Body Ownership /…”
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    Conference Proceeding eBook
  4. 4

    Designing ubiquitous information environments : sociotechnical issues and challenges : IFIP TC8 WG 8.2 international working conference, August 1-3, 2005, Cleveland, Ohio, U.S.A. by IFIP Working Group 8.2

    Published: Springer, 2005
    Description: 1 online resource (x, 370 pages) : illustrations.
    Contents: “…Socio-Technical Studies of Mobility and Ubiquity -- Keynotes -- The Future of Work -- Its the Experience, Not the Price -- The Culture of Information: Ubiquitous Computing and Representations of Reality -- Individual Consequences -- Friend or Foe? The Ambivalent Relationship between Mobile Technology and its Users -- The Role of Ubiquitous Computing in Maintaining Work-Life Balance: Perspectives from Women in the Information Technology Workforce -- Reflexivity, the Social Actor, and M-Service Domestication: Linking the Human, Technological, and Contextual -- Privacy Considerations in Location-Based Advertising -- Organizational Impact -- Mobility in the Round: Use of Wireless Laptop PCs in Clinical Ward Rounds -- Beliefs about Computing: Contrary Evidence from a Study of Mobile Computing Use among Criminal Justice Personnel -- Assessing the Mobile-Stationary Divide in Ubiquitous Transport Systems -- The Impact of Ubiquitous Computing Technologies on Business Process Change and Management: The Case of Singapore's National Library Board -- Ubiquitous Computing and the Double Immutability of Remote Diagnostics Technology: An Exploration into Six Cases of Remote Diagnostics Technology Use -- Wireless Grids: Assessing a New Technology from a User Perspective -- Fluid Organizing of Work in the Ubiquitous Information Environment -- The Reconstruction of Portable Computers: On the Flexibility of Mobile Computing in Mobile Activities -- Development Issues -- Mobile Systems Development: A Literature Review -- Designing Context-Aware Interaction: An Action Research Study -- Approaching Information Infrastructure as an Ecology of Ubiquitous Sociotechnical Relations -- The Slight Surprise of Integration -- Innovation and Diffusion of Ubiquitous Information Environments -- Scaling the Wall: Factors Influencing the Conditions for Market Entry in the Mobile Data Market -- An International Mobile Security Standard Dispute: From the Actor--Network Perspective -- Ordinary Innovation of Mobile Services -- The Ubiquity and Utility of Resistance: Codesign and Personalization of Information Systems -- Position Papers -- CrackBerries: The Social Implications of Ubiquitous Wireless E-Mail Devices -- Building a Ubiquitous Artifact That Integrates Problem-Solving and Learning Processes to Support Creativity -- Effects of Wireless Mobile Technology on Employee Work Behavior and Productivity: An Intel Case Study -- Panels -- Ubiquitous Computing for Health and Medicine -- Socio-Technical Research Challenges in Ubiquitous Computing: The Case of Telematics -- Community-Based Wireless Initiatives: The Cooperation Challenge -- Ubiquitous Computing in Practice.…”
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  5. 5

    Design, user experience, and usability : Design for emotion, well-being and health, learning, and culture : 11th International Conference, DUXU 2022, held as part of the 24th HCI I... by DUXU (Conference) Online), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2022
    Description: 1 online resource.
    Contents: “…Design for Social Connection -- Research on the Emotional Expression Design of Robots for Human-Robot Interaction -- Design for Well-being and Health -- Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework -- Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare -- Visualizing Tacit Knowledge in Cardiac Operating Room: a Need-Finding Study -- Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface -- Health Knowledge Visualization for the Elderly -- Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moire Patterns -- Service Design of Clinical Infusion Monitoring System -- Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult -- Can Electromyography and Subjective Metrics Work Better Together? …”
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    Conference Proceeding eBook
  6. 6

    Active media technology : 8th international conference, AMT 2012, Macau, China, December 4-7, 2012, proceedings by International Conference on Active Media Technology Macau, China, SpringerLink (Online service)

    Published: Springer, 2012
    Description: 1 online resource (xvi, 671 pages) : illustrations.
    Contents: “…Active Media Data Mining and Machine Learning Techniques -- Movie Genre Classification Using SVM with Audio and Video Features -- Automatic Player Behavior Analyses from Baseball Broadcast Videos -- Hot Topic Detection in News Blogs from the Perspective of W2T -- A Clustering Ensemble Based on a Modified Normalized Mutual Information Metric -- Influence of Erroneous Pairwise Constraints in Semi-supervised Clustering -- User Correlation Discovery and Dynamical Profiling Based on Social Streams -- Extraction of Human Social Behavior from Mobile Phone Sensing -- Continuity of Defuzzification on L2 Space for Optimization of Fuzzy Control -- A On-Line News Documents Clustering Method -- Agent-Based Applications and Multi-agent Systems Distributed Protocols for Multi-Agent Coalition Formation: A Negotiation Perspective -- Multi-agent Liquidity Risk Management in an Interbank Net Settlement System -- An Enhanced Mechanism for Agent Capability Reuse -- A Bayesian Network Approach to Investigating User-Robot Personality Matching -- Modelling Multi-Criteria Decision Making Ability of Agents in Agent-Based Rice Pest Risk Assessment Model -- Agent Based Assistance for Electric Vehicles -- An Evaluation -- Ubiquitous Intelligent Devices and Systems -- Event Calculus-Based Adaptive Services Composition Policy for AmI Systems -- QoS- and Resource-Aware Service Composition and Adaptation -- An Event-Driven Energy Efficient Framework for Wearable Health-Monitoring System -- Learning Style Model for e-Learning Systems -- A Trajectory-Based Recommender System for Tourism -- An Adaptive Method for the Tag-Rating-Based Recommender System -- Comparative Study of Joint Decision-Making on Two Visual Cognition Systems Using Combinatorial Fusion -- Active Media Based Information Retrieval and Processing -- Research on Touch as a Means of Interaction in Digital Art -- Perceptual Image Hashing with Histogram of Color Vector Angles -- Data Hiding Method Based on Local Image Features -- Fast Flow Visualization on CUDA Based on Texture Optimization -- A Message Passing Graph Match Algorithm Based on a Generative Graphical Model -- Fast Content-Based Retrieval from Online Photo Sharing Sites -- Interactive Exploration of Image Collections on Mobile Devices -- The Derived Kernel Based Recognition Method of Vehicle Type -- An Approach to Define Flexible Structural Constraints in XQuery -- DC Stream Based JPEG Compressed Domain Image Retrieval -- Semantic Computing for ActiveMedia, Social Networks, and AMT-Based Systems A Comparative Study of Community Structure Based Node Scores for Network Immunization -- Semantic Precision and Recall for Evaluating Incoherent Ontology Mappings -- A Self-organization Method for Reorganizing Resources in a Distributed Network -- Extracting Property Semantics from Japanese Wikipedia -- An Ontology Based Privacy Protection Model for Third-Party Platform -- Evaluating Ontology-Based User Profiles -- Semantic Information with Type Theory of Acyclic Recursion -- Pyxis: An Active Replication Approach for Enhancing Social Media Services -- Social Network Analysis of Virtual Worlds -- Active Media Framework for Network Processing Components -- Semantic Network Monitoring and Control over Heterogeneous Network Models and Protocols -- International Workshop on Meta-synthesis and Complex Systems -- Opinion Dynamics on Triad Scale Free Network -- Distribution of Node Characteristics in Complex Networks of Tree Class -- Dynamic Mergers Drive Industrial Competition Evolution: A Network Analysis Perspective -- A Study of Collective Action Threshold Model Based on Utility and Psychological Theories -- Recognition of Online Opinion Leaders Based on Social Network Analysis -- Critical Infrastructure Management for Telecommunication Networks -- Developing Self-Organizing Systems by Policy-Based Self-Organizing Multi-Agent Systems -- On Prioritized 2-tuple Ordered Weighted Averaging Operators -- Special Session on Social Knowledge Discovery and Management -- A Novel Collaboration Partner Model Based on the Personal Relationships of SNS -- An Innovative Way for Mining Clinical and Administrative Healthcare Data -- An Adaptive Recommendation System for Museum Navigation -- Adaptive SVM-Based Classification Systems Based on the Improved Endocrine-Based PSO Algorithm -- A Probability Model for Recognition of Dynamic Gesture Based on a Finger-Worn Device -- Design of a Situation-Aware System for Abnormal Activity Detection of Elderly People -- Special Session on Human-Computer Interaction and Knowledge Discovery from Big Data -- Revealing Cultural Influences in Human Computer Interaction by Analyzing Big Data in Interactions -- Predicting Student Exam's Scores by Analyzing Social Network Data -- SPTrack: Visual Analysis of Information Flows within SELinux Policies and Attack Logs -- Using Mixed Node Publication Network Graphs for Analyzing Success in Interdisciplinary Teams -- On Text Preprocessing for Opinion Mining Outside of Laboratory Environments -- Human Involvement in Designing an Information Quality Assessment Technique -- Demonstrated in a Healthcare Setting -- On Applying Approximate Entropy to ECG Signals for Knowledge Discovery on the Example of Big Sensor Data -- Towards a Framework Based on Single Trial Connectivity for Enhancing Knowledge Discovery in BCI.…”
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    Conference Proceeding eBook
  7. 7

    Distributed, ambient and pervasive interactions : 7th International Conference, DAPI 2019, held as part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July... by DAPI (Conference) Orlando, Florida), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2019
    Description: 1 online resource (xx, 482 pages) : illustrations (some color).
    Contents: “…IoT and Big Data -- MOVEMENT AWARENESS: an analysis of the GESTURES installation game -- AquaBot: An Interactive System for Digital Water Play -- Security in Smart Toys: a Systematic Review of Literature -- Presentation of Information Uncertainty from IoBT for Military Decision Making -- A Mirror That Reflects, Augments and Learns -- Towards an Understanding of College Students' Perceptions of Smart Home Devices -- Managing Changes Initiated by Industrial Big Data Technologies: A Technochange Management Model -- Designing a cyber physical system prototype for the leaching process in producing high-purity materials -- Smart cities and built environments -- On the Relationship between Accuracy of Bus Position Estimated by Crowdsourcing and Participation Density -- reTessellate: Modular Dynamic Surfaces Reactive to Socio-Environmental Conditions -- A User-Centric Design Framework for Smart Built Environments: A Mixed Reality Perspective -- Optimization of a WiFi Wireless Network that Maximizes the Level of Satisfaction of Users and Allows the Use of New Technological Trends in Higher Education Institutions -- From smart city to smart society: China's journey towards essential urban-rural transformation -- The Potential of Virtual Real World for Usability Test of Location-Aware Apps -- Capturing People Mobility with Mobile Sensing Technology for Disaster Evacuation -- Multi-modal Sensor based Localization and control method for Human-following Outdoor Security Mobile Robot -- Designing Mobile and IoT Solutions for Sustainable Smart Cities: studies with electronic waste disposal -- Spatial Perception and Humanistic Innovation in Smart Cities:A Systematic Review -- Perception and emotion in DAPI -- Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms through Affective Computing -- Engaging with sense of smell through textile interactions -- Emotion detection affected soothing device -- Sensing creatures: tools for augmenting our sensory awareness of space -- Affective Sleeve: Wearable Materials with Haptic Action for Promoting Calmness -- DAPI for health and learning -- A Framework of Longitudinal Study to Understand Determinants of Actual Use of the Portable Health Clinic System -- Feasibility of Digital Health Services for Educating the Community People Regarding Lifestyle Modification Combating Noncommunicable Diseases -- Vocabulary Learning Support System based on Automatic Image Captioning Technology -- Development of Mobile Based In-Home Patient Monitoring System for the Management of Chronic Disease of Indigenous Communities in a Developing Country -- Supporting Human Relationship-Building in a Daily Life Community -- Comparison of User Listening Attitude for Birdsongs Recorded in Fukushima Restricted Area to Prepare Training Data for AI -- Take a photo for my story: social connectedness for the elderly -- The Information infrastructure for analyzing and visualizing learning logs in ubiquitous learning environments -- Advanced Tools for Digital Learning Management Systems in University Education -- Elicitation of Appropriate Scratching Zones based on Lecture Slide Layouts -- eamless Collaborative Learning Method to learn Business Japanese with eBook and chat system -- Supporting Weight Loss through Digitally-augmented Social Expression -- Learning Behavioral Pattern Analysis based on Digital Textbook Reading Logs.…”
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    Conference Proceeding eBook
  8. 8

    New directions in intelligent interactive multimedia systems and services. 2 by SpringerLink (Online service), International Symposium on Intelligent Interactive Multimedia Systems and Services

    Published: Springer-Verlag, 2009
    Description: 1 online resource (1 volume).
    Contents: “…Cost-Efficient Development of Virtual Sales Assistants -- Cost-Efficient Development of Virtual Sales Assistants -- Security of Linguistic Threshold Schemes in Multimedia Systems -- Surveillance Camera Tracking of Geo positioned Objects -- Distributed knowledge creation, recording and improvement in collaborative design -- Effectiveness of Business Alliances Partnerships -- Towards Semantic-based RSS Merging -- An Efficient Simulator for Reactive Web Caching -- Constructing World Abstractions for Natural Language in Virtual 3D Environments -- Standardized Mobile Multimedia Query Composer -- Computer Animation and Communicability in Multimedia System: A Trichotomy Evaluation -- Virtual Learning Environment: Quality Design for Foreign Languages in Multimedia Systems -- Recognizing objects in images using visual attention schema -- Towards a Comprehensive Data Fusion Architecture For Cognitive Robotics -- Nondestructive Flaw Detection System of Intelligent Robot with Machine Vision -- A Novel Online Textual/Graphical Domain Separation Approach for Sketch-Based Interfaces -- Effective Region-based Relevance Feedback for Interactive Content-based Image Retrieval -- Workshop and Invited Session -- The Feasibility of Auto Profiling Online -- Progress Evaluation Based on Fuzzy Relationships -- A Study of the Effect of Pupils' Learning Achievement on Project-based Learning with Context Awareness Technology -- Improving interactions in knowledge intensive communities of practices for SMEs -- Visual Interface for Content-based Query in Image Databases -- Enhancement of computer character animation utilizing fuzzy rules -- Comparative performance evaluation of classifiers for Facial Expression Recognition -- Human-Computer Interaction Approach Applied to the Multimedia System of Polysensory Integration -- Fuzzy Simple Additive Weighting for Evaluating a Personalised Geographical Information System -- Animated Agents in the User Interface of Recommender Systems -- A Web-Based Interactive System for Learning NL to FOL Conversion -- Document Design with Interactive Evolution -- Enhancing 2D environments with 3D data input -- Determining a Discrete Geometric Random Sum in Computational Intelligence for Supporting a Complex Human-Computer Interaction System under a Major Risk -- Usability Factors for an Intelligent Tutoring System on Computer Programming -- Emotional Intelligence in Multimodal Object Oriented User Interfaces -- A Mobile Music Recommender System based on a Two-level Genre-Rating SVM Classifier enhanced by Collaborative Filtering -- Video Deinterlacing Algorithm Based on Fuzzy Reasoning with Angle Extraction Approach -- Semantic Similarity Based Video Retrieval -- Fast and low cost 3d object recognition -- Emotional State Inference Using Face Related Features -- UBIAS Systems supporting interpretation of radiological images -- Multimedia Elements for Medical e-Learning Improvement -- An Infrastructure for Pervasive Access to Clinical Data in eHospitals -- Intelligent Systems for Optimized Operating Rooms -- A healthcare real-time monitoring system for multiple sensors data collection and correlation -- Personal Health Monitor -- Basic Actions in Art Study: Toward an Intelligent Environment for Human Creative Interaction -- A Simple method for 3-dimensional Photorealistic Facial Modeling -- Automatic Linefeed Insertion for Improving Readability of Lecture Transcript -- An Ad-hoc Unicursal Protocol for Human Communication in Disaster Situations -- Geographic Information Management, Based on Version Control System Subversion -- Multiuser Network Administration Training in LiNeS: Connection Function between Virtual Networks -- Intelligent Educational System Based on Personal Agents.…”
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    Conference Proceeding eBook
  9. 9

    HCI International 2020 -- Late breaking papers : cognition, learning and games : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxii, 776 pages) : illustrations (some color).
    Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset -- A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control - A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond -- Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City "Smart Teams" In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education -- Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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    Conference Proceeding eBook