Search Results - (((((( Human-((symbiotic relationships) OR (school relationships)) ) OR ( Human-social relationship ))) OR ( Human-tribal nation ))) OR ( Human-social relations ))
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Symbiotic interaction : 6th International Workshop, Symbiotic 2017, Eindhoven, the Netherlands, December 18-19, 2017, Revised selected papers
Published: Springer, 2018SpringerLink - Click here for accessDescription: 1 online resource (xviii, 111 pages) : illustrations.
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Symbiotic interaction : 4th International Workshop, Symbiotic 2015, Berlin, Germany, October 7-8, 2015, Proceedings
Published: Springer, 2015SpringerLink - Click here for accessDescription: 1 online resource (viii, 180 pages) : illustrations.
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Symbiotic interaction : 5th International Workshop, Symbiotic 2016, Padua, Italy, September 29-30, 2016, Revised selected papers
Published: Springer, 2017SpringerLink - Click here for accessDescription: 1 online resource (xiv, 182 pages) : illustrations.
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Human computer interaction : 6th Latin American Conference, CLIHC 2013, Carrillo, Costa Rica, December 2-6, 2013, Proceedings
Published: Springer, 2013Contents: “…Consumption of Profile Information from Heterogeneous Sources to Leverage Human-Computer Interaction /…”Description: 1 online resource (xi, 157 pages) : illustrations.
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Human-computer interaction : towards intelligent and implicit interaction ; 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings...
Published: Springer, 2013Contents: “…-- Developing Sophisticated Robot Reactions by Long-Term Human Interaction -- An Awareness System for Supporting Remote Communication -- Application to Long-Distance Relationships -- Emotion Sharing with the Emotional Digital Picture Frame -- Vision Based Body Dither Measurement for Estimating Human Emotion Parameters -- Evaluating Emotional State during 3DTV Viewing Using Psychophysiological Measurements -- Affect-Based Retrieval of Landscape Images Using Probabilistic Affective Model -- A Study on Combinative Value Creation in Songs Selection -- The Influence of Context Knowledge for Multi-modal Affective Annotation -- Generation of Facial Expression Emphasized with Cartoon Techniques Using a Cellular-Phone-Type Teleoperated Robot with a Mobile Projector -- Biophysiological Aspects of Interaction -- A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor -- Responses Analysis of Visual and Linguistic Information on Digital Signage Using fNIRS -- A Method for Promoting Interaction Awareness by Biological Rhythm in Elementary School Children -- Internet Anxiety: Myth or Reality? …”Description: 1 online resource.
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Human-computer interaction : thematic area, HCI 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, proceedings. Part II
Published: Springer, 2023Contents: “…Appendix 1 -- Appendix 2 -- Appendix 3 -- Appendix 4 -- Appendix 5 -- Appendix 6 -- Appendix 7 -- References -- Story-Time Machine-Low-Tech Attachment Design for Pre-school Children -- 1 Introduction -- 2 Literature Review -- 2.1 Importance of Parent-Child Interaction and Parent-Child Reading and the Impact of 3C Devices on Parent-Child Relationships -- 2.2 Bedtime Stories and Smart Toys -- 2.3 Comparison of Teaching Aids for Children -- 3 Methodology -- 3.1 Design Research Plan -- 3.2 Design Research -- 4 Results and Discussion -- 5 Contributions and Future Research -- References.…”Description: 1 online resource (xxii, 530 pages) : illustrations (chiefly color).
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Human-computer interaction : applications and services : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings. Part II
Published: Springer, 2013Contents: “…-Cross Cultural Design Considerations in HealthCare -- Designing Copresent Cycling Experience -- Achieving Electronic Health Record Access from the Cloud -- User Requirements for the Development of Smartphone Self-reporting Applications in Healthcare -- Electronic Health Records: A Case Study of an Implementation -- Healthcare Interoperability: CDA Documents Consolidation Using Transport Record Summary (TRS) Construction -- Designing, Implementing and Testing a Mobile Application to Assist with Pediatric-to-Adult Health Care Transition -- Study on Relationship between Foot Pressure Pattern and Hallux Valgus (HV) Progression -- A Server-Based System Supporting Motor Learning through Real-Time and Reflective Learning Activities -- Usability Evaluation of a Voluntary Patient Safety Reporting System: Understanding the Difference between Predicted and Observed Time Values by Retrospective Think-Aloud Protocols -- Usability in RFP's: The Current Practice and Outline for the Future -- Design and Interface Considerations for Web-Enabled Data Management in Civil Infrastructure Health Monitoring -- Empowering Young Adolescents to Choose the Healthy Lifestyle: A Persuasive Intervention Using Mobile Phones -- Telemedicine and Design: Relationships that Create Opportunities -- A Proposal of the New System Model for Nursing Skill Learning Based on Cognition and Technique -- Usability Testing for e-health Application: A Case Study for Sana/Open MRS -- Introducing Emotional Interfaces to Healthcare Systems -- Human Adequate Lighting in Optimal Healing Environments -- Measuring Non-visual Light Effects of a LED Light Source According to German Draft Pre-standard DIN SPEC 5031-100:2012 -- Discussion of Some Challenges Concerning Biomedical Ontologies -- Web Searching for Health Information: An Observational Study to Explore Users' Emotions -- Native Apps versus Web Apps: Which Is Best for Healthcare Applications? …”Description: 1 online resource.
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8
Human-harmonized information technology. Volume 2, Horizontal expansion
Published: Springer, 2017Contents: “…3.8 Future Prospects3.9 Conclusion; References; 4 Enabling Harmonized Human-Robot Interaction in a Public Space; 4.1 Introduction; 4.2 Sensor Network; 4.3 Pedestrian Modeling; 4.3.1 Collision Avoidance Model; 4.3.2 HRI Behavior Model; 4.3.3 Integration into a Simulation; 4.4 Enabling Harmonized Human-Robot Interaction; 4.4.1 Harmonized Collision Avoidance; 4.4.2 Preventing Congestion; 4.4.3 Escaping from Robot Abuse; 4.5 Examples of Robot Services; 4.5.1 Distributing Flyers; 4.5.2 Direction-Giving; 4.6 Future Directions; 4.7 Summary; References.…”Description: 1 online resource (xviii, 293 pages) : illustrations (some color)
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Intelligent human computer interaction : 14th International Conference, IHCI 2022, Tashkent, Uzbekistan, October 20-22, 2022, Revised selected papers
Published: Springer, 2023Contents: “…: The 5 types of human-robot relationship -- Effectiveness Of Deep Learning Based Filtering Algorithm In Separation Of Human Objects From Images -- Building the Groundwork for a Natural Search, to Make Accurate and Trustworthy Filtered Searches: The Case of a New Educational Platform with a Global Heat Map to Geolocate Innovations in Renewable Energy -- Implementation of Virtual Sea Environment with 3D Whale Animation -- A Constant-Factor Approximation Algorithm for Online Coverage Path Planning with Energy Constraint -- Real-time Image based Plant phenotyping using Tiny-YOLOv4 -- Influence Of Packet Switching And Routing Methods On The Reliability Of The Data Transmission Network And The Application Of Artificial Neural Networks -- Do Users' Values Influence Trust in Automation? …”Description: 1 online resource (xxii, 597 pages) : illustrations (some color).
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Human interface and the management of information : thematic area, HIMI 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 202...
Published: Springer, 2023Contents: “…Service Design -- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects -- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain -- Design Study of Wearable IV Pole: Service Design Perspective -- Extensibility Challenges of Scientific Workflow Management Systems -- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode -- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness -- Influence of Different Language Labels on Perception of Product Value -- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer's Fashion -- Considerations for Health Care Services Related to the Menstrual Cycle -- Dialogue-Based User Needs Extraction for Effective Service Personalization -- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums -- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization -- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants -- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature -- Knowledge in eLearning and eEducation -- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics -- Using Interactive Flat Panel Display for STEM Education based on SAMR Model -- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming -- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation -- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors -- Instructional Design of a VR-based Empathy Training -- Program to Primary School Children -- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities -- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling -- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems -- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses -- Development of VR Education System for Media Exchange in Cell Culture Operation -- Proposal of Learning Programs Using the Senseware -- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map -- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect -- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others -- Supporting work and collaboration -- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations -- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry -- Optimization of a Human-Machine Team for Geographic Region Digitization -- Crowdsourced Argumentation Feedback for Persuasive Writing -- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops -- Tasks Decomposition Approaches in Crowdsourcing Software Development -- Comparison of Nature and Office Environments on Creativity - A Field Study -- A Conceptual Design of Management Interface for Wireless Sensor Network System -- What Affects the Success of Programmers in Query Validation Process? …”Description: 1 online resource (xxix, 598 pages) : illustrations (chiefly color).
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Human aspects of IT for the aged population : 9th International Conference, ITAP 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 2...
Published: Springer, 2023Contents: “…Designing and Assessing the Older Users' Experience -- Designing for Self-directed Learning: Co-creating a Demokit with Older Adults -- Text Readability of Smartphone in Dark Mode: Effects of Font Type, Font Weight and Color -- Human Factors Based New Media Design: Methodology and Assessment -- Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People -- Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants: Benefits of Applying Consolidated Standards of Reporting Trials -- Older Adults’ Perceptions and Use of Digital Engagement Channels: In the Case of Automobile Insurance Services -- Promoting Positive Emotions in Older Adults: a Self-Help Relational Savoring e-Intervention -- The Relationship between Older Drivers’ Cognitive Ability and Takeover Performance in conditionally Automated Driving -- The After Effect of COVID-19 on Colour Perception in the Elderly -- QR Codes as a Method for Older Adults to Access a Mobile Survey -- The Effects of an Art Program on Older Adults’ Cognition and Satisfaction with Life -- College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-Device Learning Environments -- Experimental Design and Design Methodology of Smart Screen Ageing based on Emotion Regulation -- Aging and Social Media -- Facebook Community Lurking and Non-participation: Sociotechnical Barriers among Older Adults in Online Participation -- Optimizing WeChat User Experience for Older Adults in China I Know How but I do not want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos -- Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible? …”Description: 1 online resource (xxviii, 670 pages) : illustrations (chiefly color).
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HCI in business, government, and organizations : eCommerce and innovation : third International Conference, HCIBGO 2016, held as Part of HCI International 2016, Toronto, Canada, Ju...
Published: Springer, 2016Contents: “….- A Structure-Behavior Coalescence Method For Human-Computer Interaction System Requirements Specification.- HCI in the public Administration and Government.- Collaboration between Cognitive Science and Business to benefit the government sector.- Gamification Aspects in the Context of Electronic Government and Education: A Case Study.- Aligning Public Administrators and citizens on and around open data: an activity theory approach.- Touchscreen voting interface design for persons with dexterity impairments: Insights from usability evaluation of mobile voting prototype.- As Simple as Possible and as Complex as Necessary -- A Communication Kit for Geothermal Energy Projects.- Planning Effective HCI Courseware Design to Enhance Online Education and Training.- 'Core' Components in HCI Syllabi: Based on the Practice of CS and LIS Schools in North America.- Identification of Future Human-Computer System Needs in Army Aviation.- Bringing service design thinking into the public sector to create proactive and user-friendly public services.- The City as an Interface between Citizens and Public Administrations.- Exploring Human-Technology Interaction in Layered Security Military Applications.- An Agent-Based Study on the Relationship between Tiao-kuai Structure and Fragmentation Phenomenon of Crisis Governance.- A Toolkit for Prototype Implementation of E-Governance Service System Readiness Assessment Framework.- HCI at work.- Prevalence of Mobile Phone Interaction in Workplace Meetings.- Data Glasses for Picking Workplaces -- Impact on Physical Workloads.- Degradations and consequences of ICT in occupational prevention terms as illustrated by the transport and logistics sector.- Human-Robot Interaction Modelling for Recruitment and Retention of Employees.- Operator Information Acquisition in Excavators -- Insights from a Field Study using Eye-Tracking.- Extending the Effective Range of Prevention through Design by OSH Applications in Virtual Reality.- Scoping Review on Human-Machine Interaction and Health and Safety at Work.- A Model Based Approach to Web Application Design for Older Adults using MVC Design Pattern.- Using Smart Glasses for the Inclusion of Hearing-Impaired Warehouse Workers into their Working Environment.- Biological, Biomimetic and Sociological Aspects of Human-Robot Interaction in Work Environments.- Where is Siri? …”Description: 1 online resource (xxiii, 471 pages) : illustrations.
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HCI International 2022 - late breaking papers : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings. HCI for...
Published: Springer, 2022SpringerLink - Click here for accessDescription: 1 online resource.
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HCI International 2013-- Posters' extended abstracts : International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings. Part II
Published: Springer, 2013Contents: “…Exploring the Impact of School Culture on School's Internet Safety Policy Development --…”Description: 1 online resource.
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HCI in games : second International Conference, HCI-Games 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Published: Springer, 2020Contents: “…Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment -- Gender Differences When School Children Develop Digital Game-based Designs: A Case Study -- Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place -- Wizard of Oz and the Design of a Multi-player Mixed Reality Game -- Gender and Genre Differences in Multiplayer Gaming Motivations.…”Description: 1 online resource (xx, 534 pages) : illustrations (some color).
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Design, user experience, and usability : practice and case studies : 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orla...
Published: Springer, 2019SpringerLink - Click here for accessDescription: 1 online resource (xxi, 646 pages) : illustrations (some color).
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Design, user experience, and usability : 12th International Conference, DUXU 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28...
Published: Springer, 2023SpringerLink - Click here for accessDescription: 1 online resource (xxi, 380 pages) : illustrations (chiefly color).
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Chatbots and the domestication of AI : a relational approach
Published: Palgrave Macmillan, 2020SpringerLink - Click here for accessDescription: 1 online resource (xiv, 183 pages).
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Internationalization, design and global development : third international conference, IDGD 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009 : proc...
Published: Springer, 2009Contents: “…-- A Case Study in the Internationalization of User-Configurable Business Rules -- Design of Face-to-Face Multilingual Communication Environment for Illiterate People -- Internationalization and Localization of Websites: Navigation in English Language and Chinese Language Sites -- Considerations for Using Eye Trackers during Usability Studies -- The Future of Enterprise Is with the Mobile Workforce: An International Field Study -- ICT for Global Development -- Representation and Reflexivity in ICT for Development (Telecentre) Research -- Ubiquitous Society -- Cultural Factors Driving Mobile Innovations and Adoption in Japan -- A Study of Innovation Design on Taiwan Culture Creative Product -- A Case Study of the Facial Mask of Ba Ja Jang -- The Application of ICTs and Digital Divide in Rural China -- Perceptions on Interaction Design in Malaysia -- The Cultural Creative of Product Design for Pingtung County in Taiwan -- A Study of Service Innovation Design in Cultural and Creative Industry -- The Impact of Culture on the Design of Arabic Websites -- Personalizing the Shared Mobile Phone -- Affordable Wireless Connectivity Linking Poor Latin American Communities Binding Their Schools by Sharing ICT Training for "Maestros" of Primary Schools -- Testing of a Novel Web Browser Interface for the Chinese Market -- Looking for the Image of Modernization: The Story of Made in Taiwan (MIT) -- Innovation through Customers' Eyes -- Designing for E-Commerce, E-Business and E-Banking -- The Effect of E-Learning on Business Organizations: A UAE Case Study -- txteagle: Mobile Crowdsourcing -- User Experience Research and Management of Online Advertising and Merchandising -- Supportive Web Design for Users from Different Culture Origins in E-Commerce -- How Mobile Money Can Drive Financial Inclusion for Women at the Bottom of the Pyramid (BOP) in Indian Urban Centers -- Mobile-Banking Adoption and Usage by Low-Literate, Low-Income Users in the Developing World -- Examining the Usage and Impact of Transformational M-Banking in Kenya -- Balancing Separateness and Jointness of Money in Relationships: The Design of Bank Accounts in Australia and India -- Mobile Remittances: Design for Financial Inclusion.…”Description: 1 online resource (xix, 526 pages) : illustrations.
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HCI International 2020 -- Late breaking papers : cognition, learning and games : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Published: Springer, 2020Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset -- A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control - A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond -- Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City "Smart Teams" In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education -- Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”Description: 1 online resource (xxii, 776 pages) : illustrations (some color).
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