Published: Springer-Verlag London Ltd., 2011
Description:
1 online resource (xvi, 504 pages) : illustrations (some color)
Contents:
“…Part I -- Introduction -- Innovations in Serious Games for Future Learning -- Serious Games:
A New Paradigm for Education? -- Origins of Serious Games -- Serious Learning in Serious Games -- Part II -- Theories and Reviews -- Social Flow and Learning in Digital Games:
A Conceptual Model and Research Agenda --
A Formalism to
Define, Assess and Evaluate Player Behaviour in Mobile Device Based Serious Games -- Serious Games for Health and Safety Training -- Augmenting Initiative Game Worlds with Mobile Digital Devices -- Part III -- Custom-Made Games and Case Studies -- Enhancing Learning in
Distributed Virtual Worlds through Touch:
A Browser-based Architecture for Haptic Interaction --
Operation ARIES!…”
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