Search Results - (((((( Human-((symbol relationship) OR (sexual relationships)) ) OR ( Human-spatial relationships ))) OR ( Human-tribal (nations OR nation) ))) OR ( Human-social relations ))
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Human-robot personal relationships : third international conference, HRPR 2010, Leiden, the Netherlands, June 23-24, 2010, Revised selected papers
Published: Springer, 2011Contents: “…Spatial Sounds (100dB at 100km/h) in the Context of Human Robot Personal Relationships /…”Description: 1 online resource (x, 138 pages) : illustrations (some color).
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2
Human-computer interaction : towards intelligent and implicit interaction ; 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings...
Published: Springer, 2013Contents: “…-- Brain Function Connectivity Analysis for Recognizing Different Relation of Social Emotion in Virtual Reality -- A Mobile Brain-Computer Interface for Freely Moving Humans -- The Solid Angle of Light Sources and Its Impact on the Suppression of Melatonin in Humans -- Facial Electromyogram Activation as Silent Speech Method -- The Impact of Gender and Sexual Hormones on Automated Psychobiological Emotion Classification -- Evaluation of Mono/Binocular Depth Perception Using Virtual Image Display -- Visual Image Reconstruction from fMRI Activation Using Multi-scale Support Vector Machine Decoders -- Alterations in Resting-State after Motor Imagery Training: A Pilot Investigation with Eigenvector Centrality Mapping.…”Description: 1 online resource.
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Human-computer interaction : interaction techniques and novel applications : thematic area, HCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual even...
Published: Springer, 2021Contents: “…Novel Interaction Techniques -- Performance Evaluation and Efficiency of Laser Holographic Peripherals -- Using Real-Pen Specific Features of Active Stylus to Cope with Input Latency -- Comparing Eye Tracking and Head Tracking during a Visual Attention Task in Immersive Virtual Reality -- Investigation of Motion Video Enhancement for Image-based Avatars on Small Displays -- Sound Symbolic Words as a Game Controller -- Towards Improved Vibro-Tactile P300 BCIs -- Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing -- Evaluating the Accuracy and User Experience of a Gesture-based Infrared Remote Control in Smart Homes -- Detection of Finger Contact with Skin based on Shadows and Texture around Fingertips -- Character Input Method Working on 1-inch Round Screen for Tiny Smartwatches -- One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen -- Research on Hand Detection in Complex Scenes Based on RGB-D Sensor -- It's a Joint Effort: Understanding Speech and Gesture in Collaborative Tasks -- Human-Robot Interaction -- Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE -- A Robot that Tells you it is Watching you with its Eyes -- Am I Conquering the Robot? …”Description: 1 online resource (xxi, 661 pages) : illustrations (some color).
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4
The macaque connection : cooperation and conflict between humans and macaques
Published: Springer, 2013SpringerLink - Click here for accessDescription: 1 online resource.
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5
Conceptual modeling : 42nd International Conference, ER 2023, Lisbon, Portugal, November 6-9, 2023, Proceedings
Published: Springer, 2023SpringerLink - Click here for accessDescription: 1 online resource (xxxv, 432 pages) : illustrations (some color).
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Advances in Human Factors in Communication of Design : Proceedings of the AHFE 2018 International Conference on Human Factors in Communication of Design, July 21-25, 2018, Loews Sa...
Published: Springer, 2018Contents: “…4 Designing Visual Attention for Mobile Devices4.1 Symbolic Control of Visual Attention; 4.2 Application of Emotion in the Design of Visual Attention; 5 Experiment for Validating Emotional Visual Attention Used by Mobile Devices; 5.1 Research Instrument; 5.2 Participants; 5.3 Research Results; 6 Conclusion; References; A Study on the Improvement of Operation Log for Kindergarten School Bus Safety Using Human-Centered Design Methodology; Abstract; 1 Introduction; 1.1 Research Background and Purpose; 1.2 Research Method; 2 Background; 2.1 Human-centered Design; 2.2 Human-centered Design Process.…”Description: 1 online resource.
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Love and sex with robots : second International Conference, LSR 2016, London, UK, December 19-20, 2016, Revised selected papers
Published: Springer, 2017Contents: “…Sex Robots from the Perspective of Machine Ethics -- Affective Labor and Technologies of Gender in Wei Yahua's "Conjugal Happiness in the Arms of Morpheus -- Teletongue: A Lollipop Device For Remote Oral Interaction -- ROMOT: a Robotic 3D-Movie Theater Allowing Interaction and Multimodal Experiences -- For the Love of Artifice 2: Attachment -- Influences on the Intention to buy a Sex Robot: An empirical study on influences of personality traits and personal characteristics on the intention to buy a sex robot -- The Cyborg Mermaid (or how technè can help the misfits fit in) -- Exploration of Relational Factors and the Likelihood of a Sexual Robotic Experience -- The Impact of a Humanlike Communication Medium on The Development of Intimate Human Relationship -- Kissenger -- Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones -- Sex with Robots for Love Free Encounters -- Robots, and Intimacies; A Preliminary Study of Perceptions of Robots and Intimacies with Robots.…”Description: 1 online resource (x, 149 pages) : illustrations.
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Love and sex with robots : third International Conference, LSR 2017, London, UK, December 19-20, 2017, Revised selected papers
Published: Springer, 2018Contents: “…3 Attraction, Jealousy and Infidelity3.1 Power in the Bedroom; 4 Lying, Cheating Robots; 5 Conclusion; References; Neurodildo: A Mind-Controlled Sex Toy with E-stim Feedback for People with Disabilities; Abstract; 1 Introduction; 2 Background; 2.1 Disability and Sexuality; 2.2 Sex Toys for Disabled People; 2.3 Long-Distance Relationship as a Possibility; 2.4 Brain-Computer Interfaces (BCI); 3 Design Process; 3.1 System Overview; 3.2 Design of the Sex Toy; 3.3 The BCI -- Emotiv EPOC; 3.4 Pressure to E-stim Feedback; 4 System Description and User Scenarios; 5 Technical Evaluation.…”Description: 1 online resource (xiv, 169 pages) : illustrations.
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Cross-cultural design : methods, tools and user experience : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL,...
Published: Springer, 2019Contents: “…A review from the perspective of dimensions in different typical service industries -- Reliability and validity of measurement scale for perceived service quality in Internet bank: a review -- Cultural Differences, Usability and Design -- Inferring Human Feelings & Desires for Human-Robot Trust Promotion -- Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment -- User requirements gathering in mHealth: Perspective from Ghanaian end users -- User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval -- Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior -- "Big Screen Is Watching Me?"…”Description: 1 online resource (xxiv, 605 pages) : illustrations (some color).
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Women in biotechnology : creating interfaces
Published: Springer, 2008SpringerLink - Click here for accessDescription: 1 online resource.
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Pesticide chemistry. Volume 2, Natural products : human welfare and the environment : proceedings of the 5th International Congress of Pesticide Chemistry, Kyoto, Japan, 29 August...
Published: Pergamon Press, 1983Elsevier - Click here for accessDescription: 1 online resource (383 pages) : illustrations.
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HCI International 2020 -- Late breaking papers : cognition, learning and games : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Published: Springer, 2020Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset -- A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control - A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond -- Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City "Smart Teams" In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education -- Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”Description: 1 online resource (xxii, 776 pages) : illustrations (some color).
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Social computing, behavioral-cultural modeling and prediction : 6th International Conference, SBP 2013, Washington, DC, USA, April 2-5, 2013. Proceedings
Published: Springer, 2013Contents: “…Peer Nominations and Its Relation to Interactions in a Computer Game /…”Description: 1 online resource.
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7th International Conference on Practical Applications of Computational Biology & Bioinformatics
Published: Springer, 2013Contents: “…Analysis of Word Symmetries in Human Genomes Using Next-Generation Sequencing Data /…”Description: 1 online resource.
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15
Advances in neuroergonomics and cognitive engineering : proceedings of the AHFE 2021 Virtual Conferences on Neuroergonomics and Cognitive Engineering, Industrial Cognitive Ergonomi...
Published: Springer, 2021Contents: “…Modeling and Monitoring Humans for Operational Task Performance --…”Description: 1 online resource (xvii, 536 pages : illustrations (some color)).
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Soft computing in information communication technology. Volume 2
Published: Springer, 2012Contents: SpringerLink - Click here for accessDescription: 1 online resource (xii, 538 pages).
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Taurine 8. Volume 2, Nutrition and metabolism, protective role, and role in reproduction, development, and differentiation
Published: Springer, 2013Contents: SpringerLink - Click here for accessDescription: 1 online resource (352 pages).
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Spatial information theory : 10th International Conference, COSIT 2011, Belfast, ME, USA, September 12-16, 2011, proceedings
Published: Springer, 2011Contents: “…Revisiting the Plasticity of Human Spatial Cognition /…”Description: 1 online resource (xi, 454 pages) : illustrations.
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Rough sets, fuzzy sets, data mining and granular computing : 13th international conference, RSFDGrC 2011, Moscow, Russia, June 25-27, 2011 : proceedings
Published: Springer, 2011Contents: SpringerLink - Click here for accessDescription: 1 online resource (xiii, 370 pages) : illustrations.
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Computer security-- ESORICS 2012 : 17th European Symposium on Research in Computer Security, Pisa, Italy, September 10-12, 2012. Proceedings
Published: Springer, 2012Contents: SpringerLink - Click here for accessDescription: 1 online resource.
Conference Proceeding eBook