Published: Addison-Wesley, 2014
Description:
xlvii, 1209 pages : illustrations (colour) ; 26 cm.
Contents:
“…Interaction techniques : User interfaces and computer graphics ; Multitouch interaction for 2D manipulation ; Mouse-based object manipulation in 3D ; Mouse-based camera manipulation: Unicam ; Choosing the best interface ; Some interface examples -- Splines and subdivision curves : Basic polynomial curves ; Fitting a curve segment between two curves: the Hermite curve ; Gluing together curves and the Catmull-Rom spline ; Cubic B-splines ; Subdivision curves -- Splines and subdivision surfaces : Bézier patches ; Catmull-Clark subdivision surfaces ; Modeling with subdivision surfaces -- Implicit representations of shape : Implicit curves ; Implicit surfaces ; Representing implicit functions ; Other representations of implicit functions ; Conversion to polyhedral meshes ; Conversion from polyhedral meshes to implicits ; Texturing implicit models ; Ray tracing implicit surfaces ; Implicit shapes in animation -- Meshes : Mesh topology ; Mesh geometry ; Level of detail ; Mesh applications 1: marching cubes, mesh repair, and mesh improvement ; Mesh applications 2: deformation transfer and triangle-order optimization -- Light : The physics of light ; The microscopic view ; The wave nature of light ; Fresnel's law and polarization ; Modeling light as a continuous flow ; Measuring light ; Other measurements ; The derivative approach ; Reflectance -- Materials and scattering : Object-level scattering ; Surface scattering ; Kinds of scattering ; Empirical and phenomenological models for scattering ; Measured models ; Physical models for specular and diffuse reflection ; Physically based scattering models ; Representation choices ; Criteria for evaluation ; Variations across surfaces ; Suitability for
human use ; More complex scattering ; Software interface to material models -- Color : Spectral distribution of light ; The phenomenon of color perception and the physiology of the eye ; The perception of color ; Color description ; Conventional color wisdom ; Color perception strengths and weaknesses ; Standard description of colors ; Perceptual color spaces ; Intermezzo ; White ; Encoding of intensity, exponents, and gamma correction ; Describing color ; CMY and CMYK color ; The YIQ color model ; Video standards ; HSV and HLS ; Interpolating color ; Using color in computer graphics -- Light transport : Light transport ; A peek ahead ; The rendering equation for
general scattering ; Scattering, revisited ; A worked example ; Solving the rendering equation ; The classification of light-transport paths -- Probability and Monte Carlo integration : Numerical integration ; Random variables and randomized algorithms ; Continuum probability, continued ; Importance sampling and integration ; Mixed probabilities -- Computing
solutions to the rendering equation: theoretical approaches : Approximate
solutions of equations ; Method 1: Approximating the equation ; Method 2: Restricting the domain ; Method 3: Using statistical estimators ; Method 4: Bisection ; Other approaches ; The rendering equation, revisited ; What do we need to compute? …”
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