Search Results - (((( Human-((((animal relationship) OR (marital relationship))) OR (clinical relationship))s ) OR ((( Human-animal regulations ) OR ( Human-social relations ))))) OR ((( Human-animal relations ) OR ( Human-((((animal relationship) OR (marital relationship))) OR (clinical relationship)) ))))*

  • Showing 1 - 5 results of 5
Refine Results
  1. 1

    The meat question : animals, humans, and the deep history of food by Berson, Josh

    Published: The MIT Press, 2019
    Description: x, 310 pages ; 24 cm.
    Subjects:
    Book
  2. 2

    Animals as food : (re)connecting production, processing, consumption, and impacts by Fitzgerald, Amy J.

    Published: Michigan State University Press, 2015
    Description: xix, 186 pages : illustrations ; 27 cm.
    Subjects:
    Book
  3. 3

    Design and emotion : the experience of everyday things by International Conference on Design and Emotion Loughborough University

    Published: Taylor & Francis, 2004
    Description: xvi, 456 pages : illustrations ; 25 cm.
    Contents: “…Alenquer and J. Borisch -- Animated emotion: human figure movement and viewer emotion / V. …”
    Table of contents
    Table of contents
    Table of contents
    Table of contents
    Publisher description
    Conference Proceeding Book
  4. 4

    Water always wins : thriving in an age of drought and deluge by Gies, Erica

    Published: The University of Chicago Press, 2022
    Description: 327 pages : illustrations ; 24 cm.
    Book
  5. 5

    Computer graphics : principles and practice Third edition. by Hughes, John F., 1955-

    Published: Addison-Wesley, 2014
    Description: xlvii, 1209 pages : illustrations (colour) ; 26 cm.
    Contents: “…Introduction : A brief history ; An illuminating example ; Goals, resources, and appropriate abstractions ; Some numbers and orders of magnitude in graphics ; The graphics pipeline ; Relationship of graphics to art, design, and perception ; Basic graphics systems ; Polygon drawing as a black box ; Interaction in graphics systems ; Different kinds of graphics applications ; Different kinds of graphics packages ; Building blocks for realistic rendering: a brief overview ; Learning computer graphics -- Introduction to 2D graphics using WPF : Overview of the 2D graphics pipeline ; The evolution of 2D graphics platforms ; Specifying a 2D scene using WPF ; Dynamics in 2D graphics using WPF ; Supporting a variety of form factors -- An ancient renderer made modern : A Dürer woodcut ; Visibility ; Implementation ; The program ; Limitations -- A 2D graphics test bed : Details of the test bed ; The C♯ code ; Animation ; Interaction ; An application of the test bed -- An introduction to human visual perception : The visual system ; The eye ; Constancy and its influences ; Continuation ; Shadows -- Introduction to fixed-function 3D graphics and hierarchical modeling : Introducing mesh and lighting specification ; Curved-surface representation and rendering ; Surface texture in WPF ; The WPF reflectance model ; Hierarchical modeling using a scene graph -- Essential mathematics and the geometry of 2-space and 3-space : Notation ; Sets ; Functions ; Coordinates ; Operations on coordinates ; Intersections of lines ; Intersections, more generally ; Triangles ; Polygons -- A simple way to describe shape in 2D and 3D : "Meshes" in 2D: polylines ; Meshes in 3D -- Functions on meshes : code for barycentric interpolation ; Limitations of piecewise linear extension ; Smoother extensions ; Functions multiply defined at vertices ; Application: texture mapping -- Transformations in two dimensions : Five examples ; Important facts about transformations ; Translation ; Points and vectors again ; Why use 3 x 3 matrices instead of a matrix and a vector? …”
    Book