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    Technologies for interactive digital storytelling and entertainment : third international conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006 : proceedings by TIDSE 2006 Darmstadt, Germany, SpringerLink (Online service)

    Published: Springer, 2006
    Description: 1 online resource (x, 384 pages) : illustrations.
    Contents: “…Storytelling Integrating Narrative Intelligence into Hypervideo -- A Fabula Model for Emergent Narrative -- Telling Stories Through Space: The Mindstage Project -- Theory -- Narratology for Interactive Storytelling: A Critical Introduction -- Insights into the Design of Computer Entertainment from Schemas in Film -- Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL -- Structuring Hypermedia Novels -- The Hacker: New Mythical Content of Narrative Games -- The Interactive Artwork as the Aesthetic Object: Aesthetic Technology Converging Technological Applications and Aesthetic Discourses -- SRST: A Storytelling Model Using Rhetorical Relations -- Story Authoring -- Scribe: A Tool for Authoring Event Driven Interactive Drama -- Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories -- U-Create: Creative Authoring Tools for Edutainment Applications -- Towards Accessible Authoring Tools for Interactive Storytelling -- Mixed Reality Based Interactive 3D Story Composition Tool -- Sharing Knowledge in Virtual Environments -- Pre-conference Demo Workshop "Little Red Cap": The Authoring Process in Interactive Storytelling -- Virtual Characters -- Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives -- Personality Templates and Social Hierarchies Using Stereotypes -- INSCAPE: Emotion Expression and Experience in an Authoring Environment -- Augmenting Virtual Characters for More Natural Interaction -- Automatic Customization of Non-Player Characters Using Players Temperament -- Storytelling and Games -- Personalizing the Player Experience in MMORPGs -- Plot Clusters -- Intertwined and Re-playable Storyline Components in a Multiplayer RPG -- Communication in Multi-player Role Playing Games -- The Effect of Medium -- Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game -- CASE: Castle of Oulu 1651 -- Ghost Worlds -- Time and Consequence in MMORPGs -- Applications -- Mixed Reality Installation 'Gulliver's World': Interactive Content Creation in Nonlinear Exhibition Design -- Navigating by Following Stories -- A System for Event-Based Film Browsing -- Future Garden -- ARC -- Towards Alternate Reality Cinema -- Interactive Audiobooks: Combining Narratives with Game Elements -- CitizenTalk: Application of Chatbot Infotainment to E-Democracy.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
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