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  1. 1

    Human-computer interaction : human values and quality of life : Thematic Area, HCI 2020, held as part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-... by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxi, 675 pages) : illustrations (some color).
    Contents: “…A playful digital-physical Viking experience to engage children in finding and reading books -- Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students -- Improvised Music for Computer and Augmented Guitar: Performance with Geñ Plug-ins -- Product Design Model for E-Commerce Cantonese Porcelain based on User Perceptual Image in China -- Human Values, Ethics, Transparency and Trust -- Effects of Reputation, Organization, and Readability on Trustworthiness Perceptions of Computer Code -- User Trust and Understanding of Explainable AI: Exploring Algorithm Visualisations and User Biases -- Inclusive Design -- Go Beyond Accessibility -- Relational Interaction: Challenges and Opportunities for Social Innovation through Service Co-Production -- An Examination of Dispositional Trust in Human and Autonomous System Interactions -- Are all Perfect Automation Schemas Equal? …”
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  2. 2

    Human-computer interaction : design and user experience case studies : thematic area, HCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, Jul... by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2021
    Description: 1 online resource (xxi, 663 pages) : illustrations (some color).
    Contents: “…A Comparative Usability Evaluation between Expert and non-Expert Users -- Verification of the Appropriate Number of Communications between Drivers of Bicycles and Vehicles -- User Assessment of Webpage Usefulness -- How Workarounds Occur in Relation to Automatic Speech Recognition at Danish Hospitals -- Secondary Task Behavioral Analysis Based on Depth Image During Driving -- Research on the Relationship between the Partition Position of the Central Control Display Interface and the Interaction Efficiency -- HCI, Social Distancing, Information, Communication and Work -- Attention-based Design and Selective Exposure Amid COVID-19 Misinformation Sharing -- Digital Communication to Compensate for Social Distancing? …”
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  3. 3

    Human-computer interaction : Multimodal and natural interaction : Thematic Area, HCI 2020, held as part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 1... by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxi, 735 pages) : illustrations (some color).
    Contents: “…FingerTalkie: Designing A Low-cost Finger-worn Device for Interactive Audio Labeling of Tactile Diagrams -- A Virtual Mouse Interface for Supporting Multi-User Interactions -- Floating Hierarchical Menus for Swipe-based Navigation on Touchscreen Mobile Devices -- Touch Position Detection on the Front of Face Using Passive High-functional RFID Tag with Magnetic Sensor -- Human Robot Interaction -- One-hand Controller for Human-Drone Interaction -- a Human-centered Prototype Development -- Sexual Robots: the Social-Relational Approach and the Concept of Subjective Reference -- Theses on the Future Design of Human-Robot Collaboration -- Trust on Service Robots: A Pilot Study on the Influence of Eyes in Humanoid Robots during a VR Emergency Egress -- Modelling the Collaboration of a Patient and an Assisting Humanoid Robot during Training Tasks -- Multi-Human Management of Robotic Swarms -- The Current Status and Challenges in Augmented-Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy -- Database Semantics for Talking Autonomous Robots -- Emotion Synchronization Method for Robot Facial Expression -- Human-Robot Interaction in Health Care: Focus on Human Factors -- Evaluating a Mouse-based and a Tangible Interface Used for Operator Intervention on two Autonomous Robots -- On positive effect on humans by poor operability of robot -- Human-Drone Interaction: Using Pointing Gesture to Define a Target Object -- Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface -- The Effects of Different Robot Trajectories on Situational Awareness in Human-Robot Collaboration.…”
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  4. 4

    Human interface and the management of information : designing information : Thematic Area, HIMI 2020, held as part of the 22nd International Conference, HCII 2020, Copenhagen, Denm... by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxiv, 453 pages) : illustrations (some color).
    Contents: “…Information Presentation and Visualization -- Rethinking the Usage and Experience of Clustering in Web Mapping -- Environmental Control Units for Inpatient Care at Veterans Affairs Spinal Cord Injury Centers: Heuristic Evaluation & Design Recommendations -- A Generalized User Interface Concept to enable Retrospective System Analysis in Monitoring Systems -- Utilizing Geographical Maps for Social Visualization to Foster Awareness in Online Communities of Practice -- SeeMe2BPMN: Extending the Socio-Technical Walkthrough with BPMN -- Designing a Dashboard Visualization Tool for Urban Planners to Assess the Completeness of Streets -- Exploring Ontology-based Information Through the Progressive Disclosure of Visual Answers to Related Queries -- A Template for Data-Driven Personas: Analyzing 31 Quantitatively Oriented Persona Profiles -- Does Visualization of Health Data Using an Accelerometer be Associated with Promoting Exercise among Elderly People? …”
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  5. 5

    Human interface and the management of information : Interacting with information : Thematic area, HIMI 2020, held as part of the 22nd International Conference, HCII 2020, Copenhage... by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxiii, 553 pages) : illustrations (some color).
    Contents: “…An Empirical Analysis on a Task Similarity Arrival in TopCoder -- User-Centered Design of a Process-Recommender System for Fiber Reinforced Polymer Production -- Information, Communication, Relationality and Learning -- A Long-term Evaluation of Social Robot Impression -- Services Task Model Based Dialogue Scenarios Design Towards L2 WTC Support Oriented Dialogues Authoring Tool -- Educational Environment of Video System using Superimposing Symbols to Support for Skill Training -- Appeal of Inconspicuous Body Movements during Spatial Invasion: Frequency Analysis of Movements -- How to Emote for Consensus Building in Virtual Communication -- Learning Support for Historical Interpretation Using Semantically Enhanced Historical Cartoons -- "Two Way or Go Away": Development of DPP(Digital Presentation Platform) which supports to make a College Teachers get Two-way Communication Classroom as a Facilitators -- A Comparison of Cartoon Portrait Generators Based on Generative Adversarial Networks -- A Proposal of Estimating Method for Agreement in Face-to-Face Communication -- System Design of Community Toward Wellbeing -- Multimodal Interaction-aware Integrated Platform for CSCL -- The Influence of Human-Computer Sagittal Interaction in Peripersonal Space on Affective Valence Appraisals -- A Validation of Textual Expression about Disaster Information to Induce Evacuation -- Supporting Work, Collaboration and Creativity -- Assessing Current HMI Designs and Exploring AI Potential for Future Air-Defence System Development -- How to Design a Research Data Management Platform? …”
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  6. 6

    HCI International 2020 -- Posters : 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Part III by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (762 pages).
    Contents: “…Intro -- Foreword -- HCI International 2020 Thematic Areas and Affiliated Conferences -- Contents -- Part III -- I Universal Access, Accessibility and Design for the Elderly -- Brain-Computer Interaction and Silent Speech Recognition on Decentralized Messaging Applications -- 1 Introduction -- 2 Related Work -- 3 Our Solution -- 3.1 Human-Machine Interaction -- 3.2 Decentralized Backend -- 4 Preliminary Evaluation -- 5 Conclusion -- 6 Future Work -- References -- TACTILE -- A Novel Mixed Reality System for Training and Social Interaction -- Abstract -- 1 Introduction -- 2 The TACTILE System.…”
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  7. 7
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  9. 9

    HCI International 2022-- late breaking posters : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022, proceedings. Part I by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2022
    Description: 1 online resource (xxxv, 716 pages) : illustrations (chiefly color).
    Contents: “…MINSA Hospital Case- Peru -- An Integrated Approach to Support Health Monitoring of Older Adults -- Using Gamified Interactive Experience to Relieve Psychological Pressure in the Post-Pandemic Era -- How Service Design Thinking Supports Internal Brand Building within Organization: a Case Study of Co-Design Experiments with Medical Business Domain -- Improving User Experience of Assistive Technology through Codesign and 3D Printing: A Case Study from Cancer Treatments -- The Persuasive Impact of Animation in Health Care Sciences Services: A Rhetoric-based Literature Study -- Development of mHealth-apps for Hearing Aids - Requirements and Assessments of a First Prototype -- Research on Emotional Design of Human Body Temperature Screening Instrument Based on AHP Method -- A Study on Functional Satisfaction with Smart Health Care Air Purification Product in the Post-epidemic Era -- Virtual, Augmented, and Mixed Reality -- An XR Optical Camouflage Technology -- Reinforcement Learning for Exploring Pedagogical Strategies in Virtual Reality Training -- Measuring Decubitus Wounds using Augmented Reality Glasses - A User Interface Study -- Tiny Hands Are Cute: Adaptive Virtual Hands to Accurately Select Nail-size Arm's Reach Virtual Objects in Dense Immersive VR -- VR for Rehabilitation: the Therapist Interaction and Experience -- Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-based Survival Horror Games -- Using Augmented Reality to Reinforce the Learning of Installation of Electrical Equipment and Machines -- Augmented Reality and 3D Balance Learning -- Varying Stressors in a Game with a Purpose Changes Human Stress Levels -- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination -- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination -- A Study on Software Proposals for Optimization of Augmented Reality Glasses -- Augmented Reality System with a 3DCG Character Running on a Spinning Analog Record -- Design Case Studies -- ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception -- Desktop Calculator for Multiple Analysis of Environmental Risk -- A Study of Moba Game APP Design Methods Based on Design Psychology -- Computational Simulation of Stress - Deformation Analysis in Machinery Related to the Food Industry -- SonoUno Web: An Innovative User Centred Web Interface -- Design and Development of a Searchable Database of Veterinary Curriculum -- Development of Interactive Story Tales using MIT App Inventor -- Building An Escape Room to Raise Awareness of Bullying and Cyberbullying -- A Study of a System that Reduces the Burden of Expressing Opinions by Gradually Changing the Face of the Dialogue Partner -- ABC Inventory Control System Based on an Office Automation Tool -- Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context -- Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context -- Reputation, Risk, and Trust on User Adoption of Internet Search Engines: The Case of DuckDuckGo -- Providing Access to Educational TV for Children using RFID Technology -- The Expression of Multi-sensory User Experience on Interactive Packaging Design-Emotional Design of Children's Food -- An Initial Attempt to Build a.…”
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  10. 10

    HCI International 2020 -- late breaking papers : User experience design and case studies : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proc... by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxi, 814 pages) : illustrations (some color).
    Contents: “…Eye Movement Classification Algorithms: Effect of Settings on Related Metrics -- An Antenatal Care Awareness Prototype Chatbot Application using a User-Centric Design Approach -- A User-centric Framework for Educational Chatbots Design and Development -- CollegeBot: A Conversational AI Approach to Help Students Navigate College -- User Expectations of Social Robots in Different Applications: An Online User Study -- Creating Emotional Attachment with Assistive Wearables -- AuDimo: A Musical Companion Robot to Switching Audio Tracks by Recognizing the Users Engagement -- Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor -- Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants' Shared Understanding -- Speech Recognition Approach for Motion-Enhanced Display in ARM-COMS System -- Individual's Neutral Emotional Expression Tracking For Physical Exercise Monitoring -- Exploring Pointer Assisted Reading (PAR): Using Mouse Movements to Analyze Web Users' Reading Behaviors and Patterns -- The Effects of Robot Appearances, Voice Types, and Emotions on Emotion Perception Accuracy and Subjective Perception on Robots -- Development for tablet-based perimeter using temporal characteristics of saccadic durations -- Automatic Page-Turner for Pianists with Wearable Motion Detector -- A Sociable Robotic Platform to make Career Advices for Undergraduates -- Development and Evaluation of a Pen type Thermal Sensation Presentation Device for SPIDAR-tablet -- CountMarks: Multi-Finger Marking Menus for Mobile Interaction with Head-Mounted Displays -- Single-Actuator Simultaneous Haptic Rendering for Multiple Vital Signs -- Development of an Interface that Expresses Twinkling Eyes by Superimposing Human Shadows on Pupils -- MUCOR: A Multiparty Conversation Based Robotic Interface to Evaluate Job Applicants -- Usability Evaluation of Smartphone Keyboard Design from an Approach of Structural Equation Model -- Understanding Voice Search Behavior: Review and Synthesis of Research -- Evaluation of speech input recognition rate of AR-based drawing application on operation monitor for communication support during endoscopic surgery -- TracKenzan: Digital Flower Arrangement using Trackpad and Stylus Pen -- Mapping between Mind Cybernetics and Aesthetic Structure in Real-Time EEG Art -- User Experience Analysis for Visual Expression Aiming at Creating Experience Value According to Time Spans -- Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback -- Towards Intelligent Technology in Art Therapy Contexts -- Explainable Classification of EEG Data for an Active Touch Task using Shapley Values -- SANDFOX Project Optimizing the Relationship between the User Interface and Artificial Intelligence to Improve Energy Management in Smart Buildings -- Safety Analytics for AI Systems -- Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach -- The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak -- V-Dream: Immersive Exploration of Generative Design Solution Space -- Usability in Mixed Initiative Systems -- Human versus Machine and Human-Machine Teaming on Masked Language Modeling Tasks -- Using Artificial Intelligence to Predict Academic Performance -- Why Did the Robot Cross the Road? …”
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  11. 11

    HCI International 2020 -- Late breaking papers : cognition, learning and games : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (xxii, 776 pages) : illustrations (some color).
    Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset -- A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control - A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond -- Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City "Smart Teams" In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education -- Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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