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  1. 1

    Human-Computer Interaction : Thematic Area, HCI 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings. Pa... by HCI (Thematic area) Washington, D.C.), SpringerLink (Online Service), International Conference on Human-Computer Interaction

    Published: Springer, 2024
    Description: 1 online resource (XXI, 432 pages. 223 illustrations, 180 illustrations in color.)
    Contents: “…Part 1: Multimodality and Natural User Interfaces: Challenges and Opportunities Designing Voice User Interfaces for Emergent Users -- Assessing Perceptions and Experiences of an AI-Driven Speech Assistant for Nursing Documentation: A Qualitative Study in German Nursing Homes -- Conversation Summarization System Emphasizing Recent Context for Supporting Seamless Rejoining of a Group Chat after Temporary Absence -- Designing a Serious Game with Natural Interaction to Support the Learning of Chinese Sign Language and Deaf Social Etiquette -- A Nonlinear Mapping-Based Virtual Touchpad for One-Handed Smartphone Operation -- Simple Wearable Vibration Device for Music Appreciation -- Perception-Driven Design Approach: Towards Interaction Design for Simulating and Evoking Tactile Properties via Digital Interfaces -- Haptic Perception Research and Facility Design for Virtual Spaces -- Research on Auditory Guided Speech Experience Design Based on Traffic Light Scenarios in Urban Public Transport Spaces -- Music-Touch: De-Tactile Interactive Music Controller Design -- Eye-Gaze-Based Intention Recognition For Selection Task By Using SVM-RF -- A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional Controller -- Research on Gesture Interaction Game Effects Based on the Representation and Feedback Theory -- A Character Input Method for Smart Glasses That Allows You To Enter One Character In One Step With One Thumb -- Preliminary Study on Flick-Based Text Input on HMD's Front -- Research on Eye Tracking Process Optimization Based on Combined Kalman Filtering -- Mid-Air Hand Gesture Design Tool for Interaction Designers -- Part 2: HCI, AI, Creativity, Art and Culture: HCI for the Made in Italy Cultural Design -- An Image is Worth a Thousand Words: Colour and Artificial Intelligence, Beyond the Generative Chromatic Palettes -- Developing an Intermediate Framework for Enhancing Comic Creation through Generative AI -- A Proposal of AI-Powered HCI System to Enhance Spatial Design Creativity: InSpace -- A Study on Gamification Design of Intangible Cultural Heritage based on ARCS Theory -- Research on Innovative Strategies of Museum Display Design in Improving User Experience -- The Application of Miryoku Engineering to Artists' Books -- Integrating Virtual and Real: A Holistic Framework for Mixed Reality Interactive Design in Museum Exhibitions -- Human-Data Interaction Design for the Taxonomy Visualization of Made in Italy Upholstered Systems -- Empower the Tâi-Gí Teaching Practitioner through Co-Designing the Tâi-Gí Teaching Support Platform -- The Research and Design of an AIGC Empowered Fashion Design Product.…”
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    Conference Proceeding eBook
  2. 2

    Human-computer interaction : design practice in contemporary societies : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA... by International Conference on Human-Computer Interaction Orlando, Fla., SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2019
    Description: 1 online resource (xx, 535 pages) : illustrations (some color).
    Contents: “…Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action -- PiChat: Smartphone Application to Expand the Social Network for the Elderly -- ̂Design of Human-Computer Interaction Products for the user with "Mood Disorder" -- Design for culture and entertainment -- Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB -- Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites -- Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication -- Typography in interactive poetry: Gestures and their contributions to reading multiplicities -- Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle -- Desertesejo (2000/2014): notes on the restoration process -- Collaborative design of urban spaces uses: from the citizen idea to the educational virtual development -- Optimizing user experience in amusement parks and enhancing their active role in urban spaces through new technology -- Design for intelligent urban environments -- The Semiotics of Toilet Signs -- ̂Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations -- Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance -- Verification of a psychological effect of hiding speedometer when exceeding a speed limit -- Tangible Map: Designing and Assessing Spatial Information Retrieval through a Tactile Interface -- Directing a Target Person among Multiple Users using the Motion Effects of an Image-based Avatar -- Analyzing social impact evaluation tools applied to design thinking: a proposal for improving user experience in urban spaces through social innovation -- Preliminary Comparison of a Curved Public Display vs a Flat Public Display -- Research on Innovative Design of Urban Smart Lighting Equipment based on User Experience -- Design and evaluation case studies -- The Relationship between Technology Self-Efficacy Beliefs and User Satisfaction -- User Experience Perspective -- ̂A Digital Twin-Based Multi-Modal UI Adaptation Framework for Assistance Systems in Industry 4.0 -- Preliminary Experiment for Navigation on Tactile Display using DC Motor -- Analysis of a Programming Process Sharing the Card Type Programming Tool "Pro-Tan" -- Study on Career Education for the Age of Computerization with Benefit of Inconvenience -- User experience and perceived usability of traditional and multimodal interfaces for scientific information seeking -- Participatory Design of System Messages in Petroleum Fields Management Software -- Workstations of the Future for Transformational Gains in Solving Complex Problems -- VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object -- Tool UTAUT applied to measure interaction experience with NAO Robot -- Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency.…”
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    Conference Proceeding eBook
  3. 3

    Human aspects of IT for the aged population : 9th International Conference, ITAP 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 2... by ITAP (Conference) Copenhagen, Denmark), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2023
    Description: 1 online resource (xxviii, 670 pages) : illustrations (chiefly color).
    Contents: “…Designing and Assessing the Older Users' Experience -- Designing for Self-directed Learning: Co-creating a Demokit with Older Adults -- Text Readability of Smartphone in Dark Mode: Effects of Font Type, Font Weight and Color -- Human Factors Based New Media Design: Methodology and Assessment -- Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People -- Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants: Benefits of Applying Consolidated Standards of Reporting Trials -- Older Adults’ Perceptions and Use of Digital Engagement Channels: In the Case of Automobile Insurance Services -- Promoting Positive Emotions in Older Adults: a Self-Help Relational Savoring e-Intervention -- The Relationship between Older Drivers’ Cognitive Ability and Takeover Performance in conditionally Automated Driving -- The After Effect of COVID-19 on Colour Perception in the Elderly -- QR Codes as a Method for Older Adults to Access a Mobile Survey -- The Effects of an Art Program on Older Adults’ Cognition and Satisfaction with Life -- College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-Device Learning Environments -- Experimental Design and Design Methodology of Smart Screen Ageing based on Emotion Regulation -- Aging and Social Media -- Facebook Community Lurking and Non-participation: Sociotechnical Barriers among Older Adults in Online Participation -- Optimizing WeChat User Experience for Older Adults in China I Know How but I do not want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos -- Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible? …”
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    Conference Proceeding eBook
  4. 4

    Engineering psychology and cognitive ergonomics : 15th International Conference, EPCE 2018, held as part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, proceeding... by International Conference on Engineering Psychology and Cognitive Ergonomics Las Vegas, Nev., SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2018
    Description: 1 online resource (xx, 741 pages) : illustrations.
    Contents: “…Mental Workload and Human Error -- Design and Evaluation of a Workload-adaptive Associate System for Cockpit Crews -- The Influence of Culture on Vigilance Performance and Subjective Experience -- The Impact of Metacognitive Monitoring Feedback on Mental Workload and Situational Awareness -- A Heterarchical Urgency-Based Design Pattern for Human Automation Interaction -- A Multidimensional Workload Assessment Method for Power Grid Dispatcher -- Task-load Evaluation Method for Maintenance Personnel Based on the JACK Simulation -- The Identification of Human Errors in the Power Dispatching based on the TRACEr Method -- Ergonomic Evaluation Study of Occupant Function Allocation for Riot Vehicle Based on Task Load -- Effect of Fatigue and Nervousness of Tower Controller on the Control Efficiency -- Situation awareness, training and team working -- Dynamic Prediction Model of Situation Awareness in Flight Simulation -- The Effect of Thirty-Six Hour Total Sleep Deprivation on Spatial Cognition and Alertness.…”
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    Conference Proceeding eBook
  5. 5

    Digital human modeling and applications in health, safety, ergonomics and risk management : 15th International Conference, DHM 2024, held as part of the 26th HCI International Conf... by DHM (Conference) Washington, D.C.), SpringerLink (Online Service), International Conference on Human-Computer Interaction

    Published: Springer, 2024
    Description: 1 online resource (xxiii, 416 pages) : illustrations (some color).
    Contents: “…Part 1: Work, Safety, and Ergonomics: Ergonomic Improvement and Simulation Analysis of Armrests for Uncomfortable Working Environments -- Ergonomics for Work-Life Balance: A Content Analysis -- Ergonomic Evaluation of a VTOL Aircraft using RAMSIS -- A Systematic Literature Review of Ergonomics in Transportation Focused on Driver Fatigue and Safety -- A Literature Review of Trends in Personal Protective Equipment -- Improving Construction Safety: The Role of Workplace Stressors and Personality Traits on Near-miss Recognition of Workers -- Navigating the Ergonomic Challenges of Remote Work: A Closer Look at Neck and Lower Back Pain -- Integrating Extended Reality (XR) in a Smart Factory Environment: Systematic Review -- Research on the Risk of Radar Antenna Array Maintenance Operations in Real Working Conditions Based on Intelligent Evaluation Tools -- Trend Analysis of AR-Assisted Assembly Visualization Design Based on Bibliometrics -- Research on the Process Efficiency of Metro Security Check-System Under the Perspective of Spatial Guidance. Part 2: Ergonomics, Artificial Intelligence and Smart Technologies: Artificial Intelligence and Transportation – the Emergence of New Technologies and the Related Impacts on the Transportation of People and Packages -- An Outlook for AI Innovation in Multimodal Communication Research -- Empowering Zero-Shot Object Detection: A Human-in-the-Loop Strategy for Unveiling Unseen Realms in Visual Data -- More Than One Gesture but Less Than Two? …”
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    Conference Proceeding eBook
  6. 6

    Distributed, ambient, and pervasive interactions : 4th International Conference, DAPI 2016, held as a part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, proceed... by DAPI (Conference) Toronto, Ont.), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2015
    Description: 1 online resource (xvi, 506 pages) : illustrations.
    Contents: “…Towards Ubiquitous Service Design & Development Approach -- Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences -- Investigating Low-Cost Wireless Occupancy Sensors for Beds -- User Interface Design for Ambient Assisted Living Systems -- Establishing Guidelines for User Quality of Experience in Ubiquitous Systems -- Towards Big Data Interactive Visualization in Ambient Intelligence Environments -- End-User Development Tools for the Smart Home: A Systematic Literature Review -- The Interaction Design Research about 3D Demo Animation in Smart Home -- A Formal Model for Context-Aware Semantic Augmented Reality Systems -- How to support the design of user-oriented product-related services -- Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design -- Data-driven Smart Home System for Elderly People based on Web Technologies -- A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking -- Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones -- Exploring machine learning object classification for interactive proximity surfaces -- Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application -- Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition -- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays -- 3-Dimensional Face from a Single Face Image with Various Expressions -- Landmark Detection and Tracking for Spatial AR Interaction -- Mid-Air Gestures for Virtual Modeling with Leap Motion -- Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures -- Towards Effective Interventive Health Applications: On the Problem of User Triggering -- Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement -- Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes -- Mental Model Development Using Collaborative 3D Virtual Environments -- Effects of playing mobile games while driving -- Empirical Study of Humor Support in Social Human-Robot Interaction -- Laughter and humour as conversational mind-reading displays -- Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments -- Ambient Scripts in Humor and Beyond -- Affect and atmosphere in controlled responsive environments -- Towards simulation of semantic generation and detection of humorous response -- Infusing Humor in Unexpected Events -- When Worlds and Scripts Collide -- On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life -- Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders -- Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society -- Transcendent Telepresence: Tele-communication better than Face to Face interaction -- An improvisation based framework for interactive urban environments -- Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring -- User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments -- The Use of Historical Information to Support Civic Crowdsourcing -- One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data -- Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign.…”
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    Conference Proceeding eBook
  7. 7

    Design, user experience, and usability : design for diversity, well-being, and social development : 10th International Conference, DUXU 2021, held as part of the 23rd HCI Internati... by DUXU (Conference) Online), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2021
    Description: 1 online resource (xxi, 674 pages) : illustrations (some color).
    Contents: “…Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States -- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China -- Relations on Cultural Behavior and Technology Adoption: A Chilean User Experience Centred Application Design of Multivariate Landscape in Kulangsu, Xiamen -- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses -- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice -- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage. …”
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    Conference Proceeding eBook
  8. 8

    Design, user experience, and usability : case studies in public and personal interactive systems : 9th International Conference, DUXU 2020, held as part of the 22nd HCI Internation... by DUXU (Conference) Online), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2020
    Description: 1 online resource (xxi, 705 pages) : illustrations (some color).
    Contents: “…A Virtual Reality Study -- Voice-based Bodyweight Training Support System using Smartphone -- Exploring Information Support in Mobile Terminal Guidance in the Context of Medical Service -- DUXU for Creativity, Learning and Collaboration -- Teaching Discussion on Information Visualization Design -- E.R.A -- Augmented Reality Teaching -- Assistive Technology developed for the literacy process of children with ASD -- How to Design Potential Solutions for a Cross-Country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and its Challenges -- Design Practice in Online Courses: Application of Service Design to MOOC -- Changes in Design Education Promoted by Collaborative Organization:Distribution and Fragmentation -- Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context -- Study on the Criteria of Design of Teaching Toolkit for Design Thinking Courses for Lower Grade Students in Primary School -- Available Technologies: Web Design for Technology Transfer from Public Education and Research Institutions -- Financial shared course design based on human-computer interaction -- Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency -- SyncMeet: Virtual Work Environment for Collaborative Manga Creation -- Usability Design Study of University Website: A Case of Normal University in China -- Designing an Innovative Collaborative Learning Application: The Case of Method 300 -- Pedagogical Discussion on the Application of Role Immersion in Interior Design Teaching -- DUXU for Culture and Tourism -- A Study on Travel Experience Design Based on the Motivation of Chinese Millennials to Travel Alone -- Research upon the Relativity between Digital Media and Tourism -- Usability Evaluation Towards a Cultural Perspective: A Systematic Literature Review -- Service Design and Upgrade of Domestic-Ceramic Consumption Idea -- Service Design for Customized Domestic-Ceramic -- A Study on the Space Usability Driven Design of the Ancestral Temple of Xihu Village from the Perspective of Spatial Syntax -- Interactive experience art in exhibition -- User experience requirements and interface design for the TouristHub trip planning platform -- Application of Interactive Design in Shanghai Public Art Practice -- Service Design in the Preservation of Intangible Cultural Heritage: A Case Study in the Legend of the Kitchen God.…”
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    Conference Proceeding eBook
  9. 9

    Design, user experience, and usability : Design for emotion, well-being and health, learning, and culture : 11th International Conference, DUXU 2022, held as part of the 24th HCI I... by DUXU (Conference) Online), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2022
    Description: 1 online resource.
    Contents: “…Design for Social Connection -- Research on the Emotional Expression Design of Robots for Human-Robot Interaction -- Design for Well-being and Health -- Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework -- Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare -- Visualizing Tacit Knowledge in Cardiac Operating Room: a Need-Finding Study -- Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface -- Health Knowledge Visualization for the Elderly -- Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moire Patterns -- Service Design of Clinical Infusion Monitoring System -- Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult -- Can Electromyography and Subjective Metrics Work Better Together? …”
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    Conference Proceeding eBook
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    Distributed, ambient and pervasive interactions : 7th International Conference, DAPI 2019, held as part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July... by DAPI (Conference) Orlando, Florida), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2019
    Description: 1 online resource (xx, 482 pages) : illustrations (some color).
    Contents: “…IoT and Big Data -- MOVEMENT AWARENESS: an analysis of the GESTURES installation game -- AquaBot: An Interactive System for Digital Water Play -- Security in Smart Toys: a Systematic Review of Literature -- Presentation of Information Uncertainty from IoBT for Military Decision Making -- A Mirror That Reflects, Augments and Learns -- Towards an Understanding of College Students' Perceptions of Smart Home Devices -- Managing Changes Initiated by Industrial Big Data Technologies: A Technochange Management Model -- Designing a cyber physical system prototype for the leaching process in producing high-purity materials -- Smart cities and built environments -- On the Relationship between Accuracy of Bus Position Estimated by Crowdsourcing and Participation Density -- reTessellate: Modular Dynamic Surfaces Reactive to Socio-Environmental Conditions -- A User-Centric Design Framework for Smart Built Environments: A Mixed Reality Perspective -- Optimization of a WiFi Wireless Network that Maximizes the Level of Satisfaction of Users and Allows the Use of New Technological Trends in Higher Education Institutions -- From smart city to smart society: China's journey towards essential urban-rural transformation -- The Potential of Virtual Real World for Usability Test of Location-Aware Apps -- Capturing People Mobility with Mobile Sensing Technology for Disaster Evacuation -- Multi-modal Sensor based Localization and control method for Human-following Outdoor Security Mobile Robot -- Designing Mobile and IoT Solutions for Sustainable Smart Cities: studies with electronic waste disposal -- Spatial Perception and Humanistic Innovation in Smart Cities:A Systematic Review -- Perception and emotion in DAPI -- Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms through Affective Computing -- Engaging with sense of smell through textile interactions -- Emotion detection affected soothing device -- Sensing creatures: tools for augmenting our sensory awareness of space -- Affective Sleeve: Wearable Materials with Haptic Action for Promoting Calmness -- DAPI for health and learning -- A Framework of Longitudinal Study to Understand Determinants of Actual Use of the Portable Health Clinic System -- Feasibility of Digital Health Services for Educating the Community People Regarding Lifestyle Modification Combating Noncommunicable Diseases -- Vocabulary Learning Support System based on Automatic Image Captioning Technology -- Development of Mobile Based In-Home Patient Monitoring System for the Management of Chronic Disease of Indigenous Communities in a Developing Country -- Supporting Human Relationship-Building in a Daily Life Community -- Comparison of User Listening Attitude for Birdsongs Recorded in Fukushima Restricted Area to Prepare Training Data for AI -- Take a photo for my story: social connectedness for the elderly -- The Information infrastructure for analyzing and visualizing learning logs in ubiquitous learning environments -- Advanced Tools for Digital Learning Management Systems in University Education -- Elicitation of Appropriate Scratching Zones based on Lecture Slide Layouts -- eamless Collaborative Learning Method to learn Business Japanese with eBook and chat system -- Supporting Weight Loss through Digitally-augmented Social Expression -- Learning Behavioral Pattern Analysis based on Digital Textbook Reading Logs.…”
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    Conference Proceeding eBook
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    Virtual, augmented and mixed reality Design and development : 14th International Conference, VAMR 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual ev... by VAMR (Conference) Online), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2022
    Description: 1 online resource.
    Contents: “…A Study on Measuring Presence in Immersive Virtual Reality -- Gesture-based, haptic and multimodal interaction in VAMR -- Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers -- Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience -- Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration -- Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View -- Real-Time Bimanual Interaction Across Virtual Workspaces -- Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2 -- Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality -- Flick Typing: A New XR Text Input System Based on Space Gestures -- Social, emotional, psychological and persuasive aspects inVAMR -- A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR -- Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation -- Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review -- Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm -- Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibition -- The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction -- Development of an Invisible Human Experience System using Diminished Reality -- Towards A Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles -- Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies.…”
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    Electronic Conference Proceeding eBook
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