Search Results - (((( Human-((spatial relationships) OR (spatial relations)) ) OR ( Human-social relationshipshipss ))) OR ((((( Human-clinical relationships ) OR ( Human-animal population ))) OR ( Human-tribal relations ))))*
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Human-Computer Interaction : Thematic Area, HCI 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings. Pa...
Published: Springer, 2024Contents: “…Part 1: Multimodality and Natural User Interfaces: Challenges and Opportunities Designing Voice User Interfaces for Emergent Users -- Assessing Perceptions and Experiences of an AI-Driven Speech Assistant for Nursing Documentation: A Qualitative Study in German Nursing Homes -- Conversation Summarization System Emphasizing Recent Context for Supporting Seamless Rejoining of a Group Chat after Temporary Absence -- Designing a Serious Game with Natural Interaction to Support the Learning of Chinese Sign Language and Deaf Social Etiquette -- A Nonlinear Mapping-Based Virtual Touchpad for One-Handed Smartphone Operation -- Simple Wearable Vibration Device for Music Appreciation -- Perception-Driven Design Approach: Towards Interaction Design for Simulating and Evoking Tactile Properties via Digital Interfaces -- Haptic Perception Research and Facility Design for Virtual Spaces -- Research on Auditory Guided Speech Experience Design Based on Traffic Light Scenarios in Urban Public Transport Spaces -- Music-Touch: De-Tactile Interactive Music Controller Design -- Eye-Gaze-Based Intention Recognition For Selection Task By Using SVM-RF -- A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional Controller -- Research on Gesture Interaction Game Effects Based on the Representation and Feedback Theory -- A Character Input Method for Smart Glasses That Allows You To Enter One Character In One Step With One Thumb -- Preliminary Study on Flick-Based Text Input on HMD's Front -- Research on Eye Tracking Process Optimization Based on Combined Kalman Filtering -- Mid-Air Hand Gesture Design Tool for Interaction Designers -- Part 2: HCI, AI, Creativity, Art and Culture: HCI for the Made in Italy Cultural Design -- An Image is Worth a Thousand Words: Colour and Artificial Intelligence, Beyond the Generative Chromatic Palettes -- Developing an Intermediate Framework for Enhancing Comic Creation through Generative AI -- A Proposal of AI-Powered HCI System to Enhance Spatial Design Creativity: InSpace -- A Study on Gamification Design of Intangible Cultural Heritage based on ARCS Theory -- Research on Innovative Strategies of Museum Display Design in Improving User Experience -- The Application of Miryoku Engineering to Artists' Books -- Integrating Virtual and Real: A Holistic Framework for Mixed Reality Interactive Design in Museum Exhibitions -- Human-Data Interaction Design for the Taxonomy Visualization of Made in Italy Upholstered Systems -- Empower the Tâi-Gí Teaching Practitioner through Co-Designing the Tâi-Gí Teaching Support Platform -- The Research and Design of an AIGC Empowered Fashion Design Product.…”Description: 1 online resource (XXI, 432 pages. 223 illustrations, 180 illustrations in color.)
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Human-computer interaction : design practice in contemporary societies : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA...
Published: Springer, 2019Contents: “…Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action -- PiChat: Smartphone Application to Expand the Social Network for the Elderly -- ̂Design of Human-Computer Interaction Products for the user with "Mood Disorder" -- Design for culture and entertainment -- Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB -- Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites -- Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication -- Typography in interactive poetry: Gestures and their contributions to reading multiplicities -- Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle -- Desertesejo (2000/2014): notes on the restoration process -- Collaborative design of urban spaces uses: from the citizen idea to the educational virtual development -- Optimizing user experience in amusement parks and enhancing their active role in urban spaces through new technology -- Design for intelligent urban environments -- The Semiotics of Toilet Signs -- ̂Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations -- Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance -- Verification of a psychological effect of hiding speedometer when exceeding a speed limit -- Tangible Map: Designing and Assessing Spatial Information Retrieval through a Tactile Interface -- Directing a Target Person among Multiple Users using the Motion Effects of an Image-based Avatar -- Analyzing social impact evaluation tools applied to design thinking: a proposal for improving user experience in urban spaces through social innovation -- Preliminary Comparison of a Curved Public Display vs a Flat Public Display -- Research on Innovative Design of Urban Smart Lighting Equipment based on User Experience -- Design and evaluation case studies -- The Relationship between Technology Self-Efficacy Beliefs and User Satisfaction -- User Experience Perspective -- ̂A Digital Twin-Based Multi-Modal UI Adaptation Framework for Assistance Systems in Industry 4.0 -- Preliminary Experiment for Navigation on Tactile Display using DC Motor -- Analysis of a Programming Process Sharing the Card Type Programming Tool "Pro-Tan" -- Study on Career Education for the Age of Computerization with Benefit of Inconvenience -- User experience and perceived usability of traditional and multimodal interfaces for scientific information seeking -- Participatory Design of System Messages in Petroleum Fields Management Software -- Workstations of the Future for Transformational Gains in Solving Complex Problems -- VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object -- Tool UTAUT applied to measure interaction experience with NAO Robot -- Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency.…”Description: 1 online resource (xx, 535 pages) : illustrations (some color).
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Human aspects of IT for the aged population : 9th International Conference, ITAP 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 2...
Published: Springer, 2023Contents: “…Designing and Assessing the Older Users' Experience -- Designing for Self-directed Learning: Co-creating a Demokit with Older Adults -- Text Readability of Smartphone in Dark Mode: Effects of Font Type, Font Weight and Color -- Human Factors Based New Media Design: Methodology and Assessment -- Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People -- Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants: Benefits of Applying Consolidated Standards of Reporting Trials -- Older Adults’ Perceptions and Use of Digital Engagement Channels: In the Case of Automobile Insurance Services -- Promoting Positive Emotions in Older Adults: a Self-Help Relational Savoring e-Intervention -- The Relationship between Older Drivers’ Cognitive Ability and Takeover Performance in conditionally Automated Driving -- The After Effect of COVID-19 on Colour Perception in the Elderly -- QR Codes as a Method for Older Adults to Access a Mobile Survey -- The Effects of an Art Program on Older Adults’ Cognition and Satisfaction with Life -- College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-Device Learning Environments -- Experimental Design and Design Methodology of Smart Screen Ageing based on Emotion Regulation -- Aging and Social Media -- Facebook Community Lurking and Non-participation: Sociotechnical Barriers among Older Adults in Online Participation -- Optimizing WeChat User Experience for Older Adults in China I Know How but I do not want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos -- Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible? …”Description: 1 online resource (xxviii, 670 pages) : illustrations (chiefly color).
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Engineering psychology and cognitive ergonomics : 15th International Conference, EPCE 2018, held as part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, proceeding...
Published: Springer, 2018Contents: “…Mental Workload and Human Error -- Design and Evaluation of a Workload-adaptive Associate System for Cockpit Crews -- The Influence of Culture on Vigilance Performance and Subjective Experience -- The Impact of Metacognitive Monitoring Feedback on Mental Workload and Situational Awareness -- A Heterarchical Urgency-Based Design Pattern for Human Automation Interaction -- A Multidimensional Workload Assessment Method for Power Grid Dispatcher -- Task-load Evaluation Method for Maintenance Personnel Based on the JACK Simulation -- The Identification of Human Errors in the Power Dispatching based on the TRACEr Method -- Ergonomic Evaluation Study of Occupant Function Allocation for Riot Vehicle Based on Task Load -- Effect of Fatigue and Nervousness of Tower Controller on the Control Efficiency -- Situation awareness, training and team working -- Dynamic Prediction Model of Situation Awareness in Flight Simulation -- The Effect of Thirty-Six Hour Total Sleep Deprivation on Spatial Cognition and Alertness.…”Description: 1 online resource (xx, 741 pages) : illustrations.
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Digital human modeling and applications in health, safety, ergonomics and risk management : 15th International Conference, DHM 2024, held as part of the 26th HCI International Conf...
Published: Springer, 2024Contents: “…Part 1: Work, Safety, and Ergonomics: Ergonomic Improvement and Simulation Analysis of Armrests for Uncomfortable Working Environments -- Ergonomics for Work-Life Balance: A Content Analysis -- Ergonomic Evaluation of a VTOL Aircraft using RAMSIS -- A Systematic Literature Review of Ergonomics in Transportation Focused on Driver Fatigue and Safety -- A Literature Review of Trends in Personal Protective Equipment -- Improving Construction Safety: The Role of Workplace Stressors and Personality Traits on Near-miss Recognition of Workers -- Navigating the Ergonomic Challenges of Remote Work: A Closer Look at Neck and Lower Back Pain -- Integrating Extended Reality (XR) in a Smart Factory Environment: Systematic Review -- Research on the Risk of Radar Antenna Array Maintenance Operations in Real Working Conditions Based on Intelligent Evaluation Tools -- Trend Analysis of AR-Assisted Assembly Visualization Design Based on Bibliometrics -- Research on the Process Efficiency of Metro Security Check-System Under the Perspective of Spatial Guidance. Part 2: Ergonomics, Artificial Intelligence and Smart Technologies: Artificial Intelligence and Transportation – the Emergence of New Technologies and the Related Impacts on the Transportation of People and Packages -- An Outlook for AI Innovation in Multimodal Communication Research -- Empowering Zero-Shot Object Detection: A Human-in-the-Loop Strategy for Unveiling Unseen Realms in Visual Data -- More Than One Gesture but Less Than Two? …”Description: 1 online resource (xxiii, 416 pages) : illustrations (some color).
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Distributed, ambient, and pervasive interactions : 4th International Conference, DAPI 2016, held as a part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, proceed...
Published: Springer, 2015Contents: “…Towards Ubiquitous Service Design & Development Approach -- Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences -- Investigating Low-Cost Wireless Occupancy Sensors for Beds -- User Interface Design for Ambient Assisted Living Systems -- Establishing Guidelines for User Quality of Experience in Ubiquitous Systems -- Towards Big Data Interactive Visualization in Ambient Intelligence Environments -- End-User Development Tools for the Smart Home: A Systematic Literature Review -- The Interaction Design Research about 3D Demo Animation in Smart Home -- A Formal Model for Context-Aware Semantic Augmented Reality Systems -- How to support the design of user-oriented product-related services -- Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design -- Data-driven Smart Home System for Elderly People based on Web Technologies -- A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking -- Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones -- Exploring machine learning object classification for interactive proximity surfaces -- Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application -- Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition -- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays -- 3-Dimensional Face from a Single Face Image with Various Expressions -- Landmark Detection and Tracking for Spatial AR Interaction -- Mid-Air Gestures for Virtual Modeling with Leap Motion -- Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures -- Towards Effective Interventive Health Applications: On the Problem of User Triggering -- Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement -- Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes -- Mental Model Development Using Collaborative 3D Virtual Environments -- Effects of playing mobile games while driving -- Empirical Study of Humor Support in Social Human-Robot Interaction -- Laughter and humour as conversational mind-reading displays -- Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments -- Ambient Scripts in Humor and Beyond -- Affect and atmosphere in controlled responsive environments -- Towards simulation of semantic generation and detection of humorous response -- Infusing Humor in Unexpected Events -- When Worlds and Scripts Collide -- On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life -- Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders -- Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society -- Transcendent Telepresence: Tele-communication better than Face to Face interaction -- An improvisation based framework for interactive urban environments -- Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring -- User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments -- The Use of Historical Information to Support Civic Crowdsourcing -- One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data -- Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign.…”Description: 1 online resource (xvi, 506 pages) : illustrations.
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Design, user experience, and usability : design for diversity, well-being, and social development : 10th International Conference, DUXU 2021, held as part of the 23rd HCI Internati...
Published: Springer, 2021Contents: “…Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States -- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China -- Relations on Cultural Behavior and Technology Adoption: A Chilean User Experience Centred Application Design of Multivariate Landscape in Kulangsu, Xiamen -- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses -- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice -- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage. …”Description: 1 online resource (xxi, 674 pages) : illustrations (some color).
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Design, user experience, and usability : case studies in public and personal interactive systems : 9th International Conference, DUXU 2020, held as part of the 22nd HCI Internation...
Published: Springer, 2020Contents: “…A Virtual Reality Study -- Voice-based Bodyweight Training Support System using Smartphone -- Exploring Information Support in Mobile Terminal Guidance in the Context of Medical Service -- DUXU for Creativity, Learning and Collaboration -- Teaching Discussion on Information Visualization Design -- E.R.A -- Augmented Reality Teaching -- Assistive Technology developed for the literacy process of children with ASD -- How to Design Potential Solutions for a Cross-Country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and its Challenges -- Design Practice in Online Courses: Application of Service Design to MOOC -- Changes in Design Education Promoted by Collaborative Organization:Distribution and Fragmentation -- Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context -- Study on the Criteria of Design of Teaching Toolkit for Design Thinking Courses for Lower Grade Students in Primary School -- Available Technologies: Web Design for Technology Transfer from Public Education and Research Institutions -- Financial shared course design based on human-computer interaction -- Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency -- SyncMeet: Virtual Work Environment for Collaborative Manga Creation -- Usability Design Study of University Website: A Case of Normal University in China -- Designing an Innovative Collaborative Learning Application: The Case of Method 300 -- Pedagogical Discussion on the Application of Role Immersion in Interior Design Teaching -- DUXU for Culture and Tourism -- A Study on Travel Experience Design Based on the Motivation of Chinese Millennials to Travel Alone -- Research upon the Relativity between Digital Media and Tourism -- Usability Evaluation Towards a Cultural Perspective: A Systematic Literature Review -- Service Design and Upgrade of Domestic-Ceramic Consumption Idea -- Service Design for Customized Domestic-Ceramic -- A Study on the Space Usability Driven Design of the Ancestral Temple of Xihu Village from the Perspective of Spatial Syntax -- Interactive experience art in exhibition -- User experience requirements and interface design for the TouristHub trip planning platform -- Application of Interactive Design in Shanghai Public Art Practice -- Service Design in the Preservation of Intangible Cultural Heritage: A Case Study in the Legend of the Kitchen God.…”Description: 1 online resource (xxi, 705 pages) : illustrations (some color).
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Design, user experience, and usability : Design for emotion, well-being and health, learning, and culture : 11th International Conference, DUXU 2022, held as part of the 24th HCI I...
Published: Springer, 2022Contents: “…Design for Social Connection -- Research on the Emotional Expression Design of Robots for Human-Robot Interaction -- Design for Well-being and Health -- Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework -- Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare -- Visualizing Tacit Knowledge in Cardiac Operating Room: a Need-Finding Study -- Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface -- Health Knowledge Visualization for the Elderly -- Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moire Patterns -- Service Design of Clinical Infusion Monitoring System -- Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult -- Can Electromyography and Subjective Metrics Work Better Together? …”Description: 1 online resource.
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Foundations of augmented cognition : 7th International Conference, AC 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013 : proceedings
Published: Springer, 2013Contents: SpringerLink - Click here for accessDescription: 1 online resource (xxiv, 796 pages) : illustrations.
Conference Proceeding eBook -
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Distributed, ambient and pervasive interactions : 7th International Conference, DAPI 2019, held as part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July...
Published: Springer, 2019Contents: “…IoT and Big Data -- MOVEMENT AWARENESS: an analysis of the GESTURES installation game -- AquaBot: An Interactive System for Digital Water Play -- Security in Smart Toys: a Systematic Review of Literature -- Presentation of Information Uncertainty from IoBT for Military Decision Making -- A Mirror That Reflects, Augments and Learns -- Towards an Understanding of College Students' Perceptions of Smart Home Devices -- Managing Changes Initiated by Industrial Big Data Technologies: A Technochange Management Model -- Designing a cyber physical system prototype for the leaching process in producing high-purity materials -- Smart cities and built environments -- On the Relationship between Accuracy of Bus Position Estimated by Crowdsourcing and Participation Density -- reTessellate: Modular Dynamic Surfaces Reactive to Socio-Environmental Conditions -- A User-Centric Design Framework for Smart Built Environments: A Mixed Reality Perspective -- Optimization of a WiFi Wireless Network that Maximizes the Level of Satisfaction of Users and Allows the Use of New Technological Trends in Higher Education Institutions -- From smart city to smart society: China's journey towards essential urban-rural transformation -- The Potential of Virtual Real World for Usability Test of Location-Aware Apps -- Capturing People Mobility with Mobile Sensing Technology for Disaster Evacuation -- Multi-modal Sensor based Localization and control method for Human-following Outdoor Security Mobile Robot -- Designing Mobile and IoT Solutions for Sustainable Smart Cities: studies with electronic waste disposal -- Spatial Perception and Humanistic Innovation in Smart Cities:A Systematic Review -- Perception and emotion in DAPI -- Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms through Affective Computing -- Engaging with sense of smell through textile interactions -- Emotion detection affected soothing device -- Sensing creatures: tools for augmenting our sensory awareness of space -- Affective Sleeve: Wearable Materials with Haptic Action for Promoting Calmness -- DAPI for health and learning -- A Framework of Longitudinal Study to Understand Determinants of Actual Use of the Portable Health Clinic System -- Feasibility of Digital Health Services for Educating the Community People Regarding Lifestyle Modification Combating Noncommunicable Diseases -- Vocabulary Learning Support System based on Automatic Image Captioning Technology -- Development of Mobile Based In-Home Patient Monitoring System for the Management of Chronic Disease of Indigenous Communities in a Developing Country -- Supporting Human Relationship-Building in a Daily Life Community -- Comparison of User Listening Attitude for Birdsongs Recorded in Fukushima Restricted Area to Prepare Training Data for AI -- Take a photo for my story: social connectedness for the elderly -- The Information infrastructure for analyzing and visualizing learning logs in ubiquitous learning environments -- Advanced Tools for Digital Learning Management Systems in University Education -- Elicitation of Appropriate Scratching Zones based on Lecture Slide Layouts -- eamless Collaborative Learning Method to learn Business Japanese with eBook and chat system -- Supporting Weight Loss through Digitally-augmented Social Expression -- Learning Behavioral Pattern Analysis based on Digital Textbook Reading Logs.…”Description: 1 online resource (xx, 482 pages) : illustrations (some color).
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Learning and collaboration technologies : 11th International Conference, LCT 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-Ju...
Published: Springer, 2024SpringerLink - Click here for accessDescription: 1 online resource (xxi, 285 pages) : illustrations (some color).
Conference Proceeding eBook -
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Virtual, augmented and mixed reality : 16th International Conference, VAMR 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - Ju...
Published: Springer, 2024SpringerLink - Click here for accessDescription: 1 online resource (xxi, 348 pages) : illustrations (some color).
Conference Proceeding eBook -
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Virtual, augmented and mixed reality Design and development : 14th International Conference, VAMR 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual ev...
Published: Springer, 2022Contents: “…A Study on Measuring Presence in Immersive Virtual Reality -- Gesture-based, haptic and multimodal interaction in VAMR -- Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers -- Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience -- Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration -- Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View -- Real-Time Bimanual Interaction Across Virtual Workspaces -- Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2 -- Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality -- Flick Typing: A New XR Text Input System Based on Space Gestures -- Social, emotional, psychological and persuasive aspects inVAMR -- A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR -- Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation -- Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review -- Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm -- Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibition -- The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction -- Development of an Invisible Human Experience System using Diminished Reality -- Towards A Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles -- Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies.…”Description: 1 online resource.
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Electronic Conference Proceeding eBook -
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Virtual, augmented and mixed reality : applications in education, aviation and industry : 14th International Conference, VAMR 2022, held as part of the 24th HCI International Confe...
Published: Springer, 2022SpringerLink - Click here for accessDescription: 1 online resource (xxvi, 383 pages) : illustrations (some color).
Conference Proceeding eBook