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  1. 1

    Human-computer interaction : thematic area, HCI 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, proceedings. Part II by HCI (Thematic area) Copenhagen, Denmark), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2023
    Description: 1 online resource (xxii, 530 pages) : illustrations (chiefly color).
    Contents: “…Appendix 1 -- Appendix 2 -- Appendix 3 -- Appendix 4 -- Appendix 5 -- Appendix 6 -- Appendix 7 -- References -- Story-Time Machine-Low-Tech Attachment Design for Pre-school Children -- 1 Introduction -- 2 Literature Review -- 2.1 Importance of Parent-Child Interaction and Parent-Child Reading and the Impact of 3C Devices on Parent-Child Relationships -- 2.2 Bedtime Stories and Smart Toys -- 2.3 Comparison of Teaching Aids for Children -- 3 Methodology -- 3.1 Design Research Plan -- 3.2 Design Research -- 4 Results and Discussion -- 5 Contributions and Future Research -- References.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
  2. 2

    Human interface and the management of information : thematic area, HIMI 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 202... by HIMI (Thematic area) Copenhagen, Denmark), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2023
    Description: 1 online resource (xxix, 598 pages) : illustrations (chiefly color).
    Contents: “…Service Design -- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects -- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain -- Design Study of Wearable IV Pole: Service Design Perspective -- Extensibility Challenges of Scientific Workflow Management Systems -- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode -- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness -- Influence of Different Language Labels on Perception of Product Value -- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer's Fashion -- Considerations for Health Care Services Related to the Menstrual Cycle -- Dialogue-Based User Needs Extraction for Effective Service Personalization -- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums -- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization -- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants -- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature -- Knowledge in eLearning and eEducation -- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics -- Using Interactive Flat Panel Display for STEM Education based on SAMR Model -- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming -- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation -- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors -- Instructional Design of a VR-based Empathy Training -- Program to Primary School Children -- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities -- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling -- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems -- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses -- Development of VR Education System for Media Exchange in Cell Culture Operation -- Proposal of Learning Programs Using the Senseware -- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map -- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect -- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others -- Supporting work and collaboration -- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations -- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry -- Optimization of a Human-Machine Team for Geographic Region Digitization -- Crowdsourced Argumentation Feedback for Persuasive Writing -- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops -- Tasks Decomposition Approaches in Crowdsourcing Software Development -- Comparison of Nature and Office Environments on Creativity - A Field Study -- A Conceptual Design of Management Interface for Wireless Sensor Network System -- What Affects the Success of Programmers in Query Validation Process? …”
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    Conference Proceeding eBook
  3. 3

    Human aspects of IT for the aged population : 9th International Conference, ITAP 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 2... by ITAP (Conference) Copenhagen, Denmark), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2023
    Description: 1 online resource (xxviii, 670 pages) : illustrations (chiefly color).
    Contents: “…Designing and Assessing the Older Users' Experience -- Designing for Self-directed Learning: Co-creating a Demokit with Older Adults -- Text Readability of Smartphone in Dark Mode: Effects of Font Type, Font Weight and Color -- Human Factors Based New Media Design: Methodology and Assessment -- Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People -- Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants: Benefits of Applying Consolidated Standards of Reporting Trials -- Older Adults’ Perceptions and Use of Digital Engagement Channels: In the Case of Automobile Insurance Services -- Promoting Positive Emotions in Older Adults: a Self-Help Relational Savoring e-Intervention -- The Relationship between Older Drivers’ Cognitive Ability and Takeover Performance in conditionally Automated Driving -- The After Effect of COVID-19 on Colour Perception in the Elderly -- QR Codes as a Method for Older Adults to Access a Mobile Survey -- The Effects of an Art Program on Older Adults’ Cognition and Satisfaction with Life -- College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-Device Learning Environments -- Experimental Design and Design Methodology of Smart Screen Ageing based on Emotion Regulation -- Aging and Social Media -- Facebook Community Lurking and Non-participation: Sociotechnical Barriers among Older Adults in Online Participation -- Optimizing WeChat User Experience for Older Adults in China I Know How but I do not want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos -- Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible? …”
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    Conference Proceeding eBook
  4. 4

    HCI in games : second International Conference, HCI-Games 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings by HCI-Games (Conference) Online), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2020
    Description: 1 online resource (xx, 534 pages) : illustrations (some color).
    Contents: “…Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment -- Gender Differences When School Children Develop Digital Game-based Designs: A Case Study -- Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place -- Wizard of Oz and the Design of a Multi-player Mixed Reality Game -- Gender and Genre Differences in Multiplayer Gaming Motivations.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
  5. 5
  6. 6

    Cross-cultural design : methods, tools and user experience : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL,... by CCD (Conference) Orlando, Fla.), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2019
    Description: 1 online resource (xxiv, 605 pages) : illustrations (some color).
    Contents: “…A review from the perspective of dimensions in different typical service industries -- Reliability and validity of measurement scale for perceived service quality in Internet bank: a review -- Cultural Differences, Usability and Design -- Inferring Human Feelings & Desires for Human-Robot Trust Promotion -- Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment -- User requirements gathering in mHealth: Perspective from Ghanaian end users -- User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval -- Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior -- "Big Screen Is Watching Me?"…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
  7. 7
  8. 8

    Virtual, augmented and mixed reality : 9th International Conference, VAMR 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, proceedings by VAMR (Conference) Vancouver, B.C.), SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2017
    Description: 1 online resource.
    Contents: “…. -- Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications -- Vitty: Virtual Touch Typing Interface with added Finger Buttons -- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces -- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets -- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment -- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. …”
    SpringerLink - Click here for access
    Conference Proceeding eBook
  9. 9

    Culture and computing : interactive cultural heritage and arts : 9th International Conference, C & C 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual... by International Conference on Culture and Computing Online, SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2021
    Description: 1 online resource (xxiii, 484 pages) : illustrations (some color).
    Contents: “…ICT for Cultural Heritage -- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context -- The MaDiH : Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations -- A SLAM Integrated Approach for Digital Heritage Documentation -- The Circular City Implementation: Cultural Heritage and Digital Technology -- Research on Digital Dissemination of Chinese Classical Garden Culture -- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings -- IkebanaGAN: New GANs Technique for Digital Ikebana Art -- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work -- Soundscape Singapore: Sound as Mediated Cultural Heritage -- Towards Smart Planning Conservation of Heritage Cities: Digital Technologies and Heritage Conservation Planning -- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India -- Technology and Art -- A Sonification of the zCOSMOS Galaxy Dataset -- Films as Technological Artefacts -- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types -- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting -- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory -- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing -- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style -- Empathy in Technology Design and Graffiti -- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali -- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon-Weaver Model -- The Multileveled Rhythmic Structure of Ragtime -- Visitors' Experiences in Digital Culture -- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era -- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums -- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space -- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections -- Toward Extended Sensory Interface for Impaired Person -- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing -- Before You Visit-: New Opportunities for the Digital Transformation of Museums -- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19: based on the DEMATEL Method.…”
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    Conference Proceeding eBook