Search Results - (((((( Human-symbiotic relationship ) OR ( Human-((social relationships) OR (social relations)) ))) OR ( Human-tribal nation ))) OR ( Human-fiscal relations ))

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    Universal access in human-computer interaction : user and context diversity : 7th International Conference, UAHCI 2013, held as part of HCI International 2013, Las Vegas, NV, USA,... by International Conference on Universal Access in Human-Computer Interaction Las Vegas, Nev., SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2013
    Description: 1 online resource.
    Contents: “…Age-Related Issues -- Human Vision in Universal Access -- Emotions and Persuasion in Universal Access -- Design for Autistic Spectrum Disorders -- Cognitive Issues for Universal Access Universal Access to the Web and Social Communities.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
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    Universal access in human-computer interaction : Applications and practice : 14th International Conference, UAHCI 2020, held as part of the 22nd HCI International Conference, HCII... by International Conference on Universal Access in Human-Computer Interaction Online, SpringerLink (Online service), International Conference on Human-Computer Interaction

    Published: Springer, 2020
    Description: 1 online resource (xxvi, 631 pages) : illustrations (some color).
    Contents: “…Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills -- Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder -- Applying the Game mode and Teaching strategies of Computational Thinking to the Improvement of Social skills Training for Children with Autism Spectrum Disorders -- Process for a Technology Design Model Promoting Active Participation of End Users with Neurodevelopmental Disorders: Achievements and Pitfalls -- The STORM Project: Using Video Game to Promote Completion of Morning Routine for Children With Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder -- A Case Study about Usability, User Experience and Accessibility Problems of Deaf Users with Assistive Technologies -- ArSign: Toward a Mobile Based Arabic Sign Language Translator Using LMC -- Digital Accessibility in the Education of the Deaf in Greece -- Participatory Design Workshops for Adapting a Form for Deaf Respondents -- A Methodology for Assessing Translation Quality Generated by Sign Language Machine Translators: A Case Study with Vlibras -- Interest and Requirements for Sound-Awareness Technologies among Deaf and Hard-of-Hearing Users of Assistive Listening Devices -- Providing a Tangible and Visual Feedback of Affective States Self-Expressions -- Accessible Computer Science for K-12 Students with Hearing Impairments -- Competencies for Educators in delivering Digital Accessibility in Higher Education -- My A+ Math: Teaching Math to Students with Vision Impairment -- Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and The Walking Dead -- METUIGA "Methodology for the Design of Systems based on Tangible User Interfaces and Gamification Techniques" -- Case Study: Teaching Geometry in Children with Visual Problems -- Makerspaces for Inclusive Education -- Situated Ability: A Case from Higher Education on Digital Learning Environments -- Digital Skills for People with Disabilities in a Learning and Demonstration Experience Laboratory -- The project "Emscher-Lippe hoch 4" -- Digitally-Supported Inclusive Vocational Education -- Conceptual Considerations for the Hotel and Restaurant Industry -- Design of a Tangible Programming Tool for Students with Visual Impairments and Low Vision -- Accessible Learning Management Systems in Higher Education -- Open Government Data through the Lens of Universal Design -- Cultural Inclusion and Access to Technology: Bottom-up Perspectives on Copyright Law and Policy in Norway -- The Information Repertoire of People with Disabilities -- Startups -- I Can't Do It, They Say! …”
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    Conference Proceeding eBook
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    HCI International 2020 -- Posters : 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Part III by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2020
    Description: 1 online resource (762 pages).
    Contents: “…Intro -- Foreword -- HCI International 2020 Thematic Areas and Affiliated Conferences -- Contents -- Part III -- I Universal Access, Accessibility and Design for the Elderly -- Brain-Computer Interaction and Silent Speech Recognition on Decentralized Messaging Applications -- 1 Introduction -- 2 Related Work -- 3 Our Solution -- 3.1 Human-Machine Interaction -- 3.2 Decentralized Backend -- 4 Preliminary Evaluation -- 5 Conclusion -- 6 Future Work -- References -- TACTILE -- A Novel Mixed Reality System for Training and Social Interaction -- Abstract -- 1 Introduction -- 2 The TACTILE System.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
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    HCI International 2024 Posters : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings. Part VI by International Conference on Human-Computer Interaction Washington, D.C., SpringerLink (Online Service)

    Published: Springer, 2024
    Description: 1 online resource (xxiii, 409 pages) : illustrations (some color).
    Contents: “…Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 26th International Conference on Human-Computer Interaction (HCII 2024) -- HCI International 2025 Conference -- Contents - Part VI -- Interacting with the Web, Social Media and Digital Services -- Growing Up with Passwords -- 1 Introduction -- 2 Background -- 2.1 Developmental Milestones -- 2.2 Children's Authentication -- 3 Study -- 3.1 Analysis -- 4 Results -- 4.1 Early Childhood: Ages 3-6 -- 4.2 Middle Childhood: 7-12.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook
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    HCI International 2022-- late breaking posters : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022, proceedings. Part I by International Conference on Human-Computer Interaction Online, SpringerLink (Online service)

    Published: Springer, 2022
    Description: 1 online resource (xxxv, 716 pages) : illustrations (chiefly color).
    Contents: “…MINSA Hospital Case- Peru -- An Integrated Approach to Support Health Monitoring of Older Adults -- Using Gamified Interactive Experience to Relieve Psychological Pressure in the Post-Pandemic Era -- How Service Design Thinking Supports Internal Brand Building within Organization: a Case Study of Co-Design Experiments with Medical Business Domain -- Improving User Experience of Assistive Technology through Codesign and 3D Printing: A Case Study from Cancer Treatments -- The Persuasive Impact of Animation in Health Care Sciences Services: A Rhetoric-based Literature Study -- Development of mHealth-apps for Hearing Aids - Requirements and Assessments of a First Prototype -- Research on Emotional Design of Human Body Temperature Screening Instrument Based on AHP Method -- A Study on Functional Satisfaction with Smart Health Care Air Purification Product in the Post-epidemic Era -- Virtual, Augmented, and Mixed Reality -- An XR Optical Camouflage Technology -- Reinforcement Learning for Exploring Pedagogical Strategies in Virtual Reality Training -- Measuring Decubitus Wounds using Augmented Reality Glasses - A User Interface Study -- Tiny Hands Are Cute: Adaptive Virtual Hands to Accurately Select Nail-size Arm's Reach Virtual Objects in Dense Immersive VR -- VR for Rehabilitation: the Therapist Interaction and Experience -- Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-based Survival Horror Games -- Using Augmented Reality to Reinforce the Learning of Installation of Electrical Equipment and Machines -- Augmented Reality and 3D Balance Learning -- Varying Stressors in a Game with a Purpose Changes Human Stress Levels -- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination -- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination -- A Study on Software Proposals for Optimization of Augmented Reality Glasses -- Augmented Reality System with a 3DCG Character Running on a Spinning Analog Record -- Design Case Studies -- ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception -- Desktop Calculator for Multiple Analysis of Environmental Risk -- A Study of Moba Game APP Design Methods Based on Design Psychology -- Computational Simulation of Stress - Deformation Analysis in Machinery Related to the Food Industry -- SonoUno Web: An Innovative User Centred Web Interface -- Design and Development of a Searchable Database of Veterinary Curriculum -- Development of Interactive Story Tales using MIT App Inventor -- Building An Escape Room to Raise Awareness of Bullying and Cyberbullying -- A Study of a System that Reduces the Burden of Expressing Opinions by Gradually Changing the Face of the Dialogue Partner -- ABC Inventory Control System Based on an Office Automation Tool -- Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context -- Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context -- Reputation, Risk, and Trust on User Adoption of Internet Search Engines: The Case of DuckDuckGo -- Providing Access to Educational TV for Children using RFID Technology -- The Expression of Multi-sensory User Experience on Interactive Packaging Design-Emotional Design of Children's Food -- An Initial Attempt to Build a.…”
    SpringerLink - Click here for access
    Conference Proceeding eBook