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Digitally archiving cultural objects
A large number of cultural heritage objects around the world are deteriorating or being destroyed due to the work of natural disasters, such as earthquakes and floods, and human-inflicted destruction, such as war and vandalism. In the wake of these threats, 3D data becomes a critical component to pe...
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Corporate Author: | |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
New York :
Springer,
©2008.
New York : [2008] |
Physical Description: |
1 online resource (xxxiv, 503 pages) : illustrations. |
Subjects: | |
Online Access: | SpringerLink - Click here for access |
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245 | 0 | 0 | |a Digitally archiving cultural objects / |c Katsushi Ikeuchi, Daisuke Miyazaki [editors]. |
260 | |a New York : |b Springer, |c ©2008. | ||
264 | 1 | |a New York : |b Springer, |c [2008] | |
264 | 4 | |c ©2008. | |
300 | |a 1 online resource (xxxiv, 503 pages) : |b illustrations. | ||
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction / Katsushi Ikeuchi and Daisuke Miyazaki -- Shape rectification of 3D data obtained by a moving range sensor by using image sequences / Atsuhiko Banno and Katsushi Ikeuchi -- The climbing sensor : 3D modeling of narrow areas by using space-time analysis / Shintaro Ono, Ken Matsui, and Katsushi Ikeuchi -- Inverse polarization raytracing : estimating surface shapes of transparent objects / Daisuke Miyazaki and Katsushi Ikeuchi -- Robust simultaneous registration of multiple range images / Ko Nishino and Katsushi Ikeuchi -- A fast simultaneous alignment of multiple range images / Takeshi Oishi [and others] -- Parallel alignment of a large number of range images / Takeshi Oishi [and others] -- Simultaneous determination of registration and deformation parameters among 3D range images / Tomohito Masuda [and others] -- Parallel processing of range data merging / Ryusuke Sagawa [and others] -- Adaptively merging large-scale range data with reflectance properties / Ryusuke Sagawa, Ko Nishino and Katsushi Ikeuchi -- Iterative refinement of range images with anisotropic error distribution / Ryusuke Sagawa [and others] -- Hole filling of 3D model by flipping signs of signed distance field in adaptive resolution / Ryusuke Sagawa and Katsushi Ikeuchi -- Simultaneous registration of 2D images onto 3D models for texture mapping / Ryo Ohkubo, Ryo Kurazume and Katsushi Ikeuchi -- Consistent surface color for texturing large objects in outdoor scenes / Rei Kawakami, Robby T. Tan and Katsushi Ikeuchi -- Separating illumination and surface spectral from multiple color signals / Akifumi Ikari [and others] -- Color constancy through inverse-intensity chromaticity space / Robby T. Tan, Ko Nishino and Katsushi Ikeuchi -- Separating reflection components of textured surfaces using a single image / Robby T. Tan and Katsushi Ikeuchi -- Creating photorealistic virtual model with polarization-based vision system / Takushi Shibata [and others] -- Classification of Bayon faces / Mawo Kamakura [and others] -- Illumination simulation for archaeological investigation / Tomohito Masuda [and others] -- Editing, retrieval, and display system of archeological information on large 3D geometric models / Yasuhide Okamoto, Takeshi Oishi and Katsushi Ikeuchi -- Virtual Asukakyo : real-time soft shadows in mixed reality using shadowing plates / Tetsuya Kakuta, Takeshi Oishi and Katsushi Ikeuchi -- Digital restoration of the Nara Great Buddha / Takeshi Oishi and Katsushi Ikeuchi. | |
520 | |a A large number of cultural heritage objects around the world are deteriorating or being destroyed due to the work of natural disasters, such as earthquakes and floods, and human-inflicted destruction, such as war and vandalism. In the wake of these threats, 3D data becomes a critical component to permanently recording the shapes of these important objects so that they might be passed down to future generations. Digitally Archiving Cultural Objects describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed th. | ||
588 | 0 | |a Print version record. | |
506 | |a University staff and students only. Requires University Computer Account login off-campus. | ||
650 | 0 | |a Imaging systems in archaeology. |0 https://id.loc.gov/authorities/subjects/sh89002313. | |
650 | 0 | |a Three-dimensional imaging. |0 https://id.loc.gov/authorities/subjects/sh2001000478. | |
650 | 6 | |a Imagerie en archéologie. | |
650 | 6 | |a Imagerie tridimensionnelle. | |
650 | 7 | |a three-dimensional. |2 aat. | |
650 | 7 | |a SOCIAL SCIENCE |x Archaeology. |2 bisacsh. | |
650 | 0 | 7 | |a Three-dimensional imaging. |2 cct. |
650 | 0 | 7 | |a Imaging systems in archaeology. |2 cct. |
650 | 7 | |a Informatique. |2 eclas. | |
650 | 7 | |a Imaging systems in archaeology. |2 fast. | |
650 | 7 | |a Three-dimensional imaging. |2 fast. | |
650 | 1 | 7 | |a Cultuurgoed. |2 gtt. |
650 | 1 | 7 | |a Digitaliseren. |2 gtt. |
650 | 1 | 7 | |a Driedimensionale afbeeldingen. |2 gtt. |
653 | 0 | 0 | |a machine vision. |
653 | 0 | 0 | |a computertechnieken. |
653 | 0 | 0 | |a computer techniques. |
653 | 0 | 0 | |a beeldverwerking. |
653 | 0 | 0 | |a image processing. |
653 | 0 | 0 | |a simulatiemodellen. |
653 | 0 | 0 | |a simulation models. |
653 | 0 | 0 | |a computerwetenschappen. |
653 | 0 | 0 | |a computer sciences. |
653 | 0 | 0 | |a patroonherkenning. |
653 | 0 | 0 | |a pattern recognition. |
653 | 1 | 0 | |a Information and Communication Technology (General) |
653 | 1 | 0 | |a Informatie- en communicatietechnologie (algemeen) |
700 | 1 | |a Ikeuchi, Katsushi. |0 https://id.loc.gov/authorities/names/n89642819. | |
700 | 1 | |a Miyazaki, Daisuke. |0 https://id.loc.gov/authorities/names/no2008028355. | |
710 | 2 | |a SpringerLink (Online service) |0 https://id.loc.gov/authorities/names/no2005046756. | |
773 | 0 | |t Springer eBooks. | |
776 | 0 | 8 | |i Print version: |t Digitally archiving cultural objects. |d New York : Springer, ©2008 |z 0387758062 |z 9780387758060 |w (OCoLC)181090597. |
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