QA76.76.A65 H373 2010
|
Windows system programming |
1 |
QA76.76.A65 P47 2008
|
3D programming for Windows : three-dimensional graphics programming for the Windows presentation foundation |
1 |
QA76.76.A65 R38 2016
|
Decentralized applications : harnessing Bitcoin's blockchain technology |
1 |
QA76.76.A65 S255 2011
|
CUDA by example : an introduction to general-purpose GPU programming |
1 |
QA76.76.C153 M4976 2002
|
Microsoft visual C++ .NET : language reference |
1 |
QA76.76.C672 C446 2014
|
The game production handbook |
1 |
QA76.76.C672 D54 2010
|
On the way to fun : an emotion-based approach to successful game design |
1 |
QA76.76.C672 E15 2005
|
3D game engine architecture : engineering real-time applications with Wild Magic |
1 |
QA76.76.C672 G357 2006
|
The game design reader : a Rules of play anthology |
1 |
QA76.76.C672 G3686 2011
|
Video game optimization |
1 |
QA76.76.C672 G774 2012
|
Real-world Flash game development : how to follow best practices and keep your sanity |
1 |
QA76.76.C672 H37 2003
|
Introduction to 3D game engine design using DirectX 9 and C♯ |
1 |
QA76.76.C672 I58 2010
|
Introduction to game development |
1 |
QA76.76.C672 I59 2005
|
The game producer's handbook |
1 |
QA76.76.C672 S34 2008
|
The art of game design : a book of lenses |
1 |
QA76.76.C672 S62 2006
|
Algorithms and networking for computer games |
1 |
QA76.76.C672 T4963 2010
|
Game engine design and implementation |
1 |
QA76.76.C68 S96 2005
|
The art of computer virus research and defense |
1 |
QA76.76.D47 B475 2001
|
Object-oriented implementation of numerical methods : an introduction with Java and Smalltalk |
1 |
QA76.76.D47 C335 2010
|
Autotools : a practitioner's guide to GNU Autoconf, Automake, and Libtool |
1 |