Published: Springer, 2021
Description:
1 online resource (xxi, 715 pages) : illustrations (some color).
Contents:
“…Designing and Evaluating VAMR Environments -- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework -- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces -- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission
Planning -- GazeXR:
A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment -- SpatialViewer:
A Remote Work Sharing Tool that Considers Intimacy Among Workers --
A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications -- Designing Limitless Path in Virtual Reality Environment --
A Comparative Study of Conversational Proxemics for Virtual Agents -- Real-time Data Analytics of COVID Pandemic using Virtual Reality -- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications -- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients:
A Comparative Study of Training Methods in
a Virtual Environment -- Consistency in Multi-device Service including VR :
A Case Study -- Multimodal and Natural Interaction in VAMR -- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming -- User
Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality -- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers -- Pseudo-haptic Perception in Smartphones Graphical Interfaces:
a Case Study --
A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display -- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic -- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera -- Head-mounted Displays and VR Glasses -- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in
a Biomedical Application -- Simulation of the Field of View in AR and VR Headsets -- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education -- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision -- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions -- Robust Camera Motion Estimation for Point-of-View Video Stabilization -- Rendering Tree Roots Outdoors:
A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization -- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios -- Omnidirectional Flick View -- VAMR Applications in Design, the Industry and the Military -- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds -- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted
Operator Teaming with Unmanned System Swarms -- Virtual Solutions for Gathering Consumer Feedback on Food:
A Literature Review and Analysis -- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool -- The Potential of Augmented Reality for Remote Support --
A Review of
Distributed VR Co-Design Systems -- The Mobile Office:
A Mobile AR Systems for Productivity Applications in Industrial Environments -- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics -- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks -- VAMR in Learning and Culture -- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology -- IME VR: an MVC Framework for Military Training VR Simulators -- Extended Reality, Pedagogy, and Career Readiness:
A Review of Literature -- Development of an AR Training Construction System using Embedded Information in
a Real Environment -- LibrARy : Enriching the Cultural Physical Spaces with Collaborative AR Content -- Supporting Embodied and Remote Collaboration in Shared Virtual Environments --
A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment -- Flexible Low-Cost Digital Puppet System -- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training.…”
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