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Learning and collaboration technologies human and technology ecosystems : 7th International Conference, LCT 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Part II /

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The to...

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Bibliographic Details
Corporate Authors: LCT (Conference) Online), SpringerLink (Online service), International Conference on Human-Computer Interaction
Other Authors: Zaphiris, Panayiotis, Ioannou, Andri
Format: Conference Proceeding eBook
Language:English
Published: Cham : Springer, 2020.
Cham : 2020.
Series:Lecture notes in computer science ; 12206.
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI.
Physical Description:
1 online resource (686 pages).
Subjects:
Online Access:SpringerLink - Click here for access

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245 1 0 |a Learning and collaboration technologies :  |b human and technology ecosystems : 7th International Conference, LCT 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings.  |n Part II /  |c Panayiotis Zaphiris, Andri Ioannou (eds.). 
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505 0 |a Intro -- Foreword -- HCI International 2020 Thematic Areas and Affiliated Conferences -- Contents -- Part II -- Contents -- Part I -- Communication and Conversation in Learning -- Sign Language Interactive Learning -- Measuring the User Engagement -- Abstract -- 1 Introduction -- 2 Related Work -- 3 The System Prototype -- 4 The Evaluation -- 4.1 Tasks Execution -- 4.2 Results -- 5 Lessons Learnt and Conclusions -- Acknowledgements -- References -- Co-design for a Competency Self-assessment Chatbot and Survey in Science Education -- 1 Chatbots for Learning and Assessment. 
505 8 |a 2 Designing a Chatbot for Self-assessment -- 2.1 Our Design Context and Stakeholders -- 2.2 The Co-design Process -- 2.3 Prototype Chatbot Description -- 3 Preliminary Results -- 4 Discussion -- References -- Use of an Emotional Chatbot for the Analysis of a Discussion Forum for the Improvement of an E-Learning Platform -- Abstract -- 1 Introduction -- 1.1 Objective and Scientific Positioning -- 2 Identify Emotions in the Text -- 3 Personality and Emotional State -- 4 Emotion Theories -- 5 Textual Analysis and Sentiments -- 6 How the Chatbot Works -- 7 Conclusion -- References. 
505 8 |a Compare Differences of Communication and Creativity Between Different Team Composition and Using Different Conceptual Analysis Integrational Tools -- Abstract -- 1 Introduction -- 2 Design Thinking -- 3 Collaborative and Cross-Domain Teaching -- 4 Creativity -- 5 Creativity Evaluation -- 6 Communication -- 7 CTM-Tools -- 8 Research Method -- 9 Results and Discussion -- 9.1 Comparison of Creativity Results Under Different Conditions -- 9.2 Experimental Process and Observations -- 10 Conclusion -- References -- Development of a Visualization System to Analyze Student-Teacher Conversations. 
505 8 |a Abstract -- 1 Introduction -- 2 Related Work -- 3 Problems -- 4 Prototype System -- 4.1 System Overview -- 4.2 Data Format -- 4.3 System Architecture -- 4.4 Code-Transition Graph -- 4.5 Tuning -- 5 Overview of Results -- 5.1 Preliminary Analysis -- 5.2 Case Study -- 6 Conclusions and Future Work -- References -- Voice Interaction for Training: Opportunities, Challenges, and Recommendations from HCI Perspective -- Abstract -- 1 Introduction -- 2 Natural Language Interface -- 2.1 Conversational Interface -- 2.2 Speech Interface. 
505 8 |a 3 Voice Interaction for Training-Examples, Challenges and Limitations -- 3.1 Voice Interaction for Serious Gaming -- 3.2 Conversational Agents for Learning -- 4 HCI Research for Speech Interface -- 4.1 Challenges for Design and Evaluation of Speech Interface -- 4.2 Design Guidelines for Speech Interface -- 5 Automated and Semi-automated Dialogue Evaluation Methods -- 6 How to Design Usable Voice Interactions for Training -- 7 Conclusions -- References -- Abstract Thinking Description System for Programming Education Facilitation -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Proposal Method. 
520 |a This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: communication and conversation in learning; cognition, emotions and learning; games and gamification in learning; VR, robot and IoT in learning; and collaboration technology and collaborative learning. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually. 
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