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Intelligent computing proceedings of the 2020 Computing Conference. Volume 2 /
This book focuses on the core areas of computing and their applications in the real world. Presenting papers from the Computing Conference 2020 covers a diverse range of research areas, describing various detailed techniques that have been developed and implemented. The Computing Conference 2020, wh...
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Corporate Authors: | , |
---|---|
Other Authors: | , , |
Format: | Conference Proceeding eBook |
Language: | English |
Published: |
Cham :
Springer,
2020.
Cham : 2020. |
Series: | Advances in intelligent systems and computing ;
1229. |
Physical Description: |
1 online resource. |
Subjects: | |
Online Access: | SpringerLink - Click here for access |
Contents:
- Intro
- Editor's Preface
- Contents
- Urban Mobility Swarms: A Scalable Implementation
- 1 Introduction
- 2 Swarm Behavior and Bicycles Lights
- 3 Technical Description
- 3.1 A Decentralized Network of Swarms
- 3.2 Nodes as Oscillators
- 3.3 Phase and Light
- 4 Message Broadcasting and Synchronization
- 4.1 Protocol
- 4.2 Algorithm
- 4.3 Addressing Scheme
- 4.4 Faulty and Malicious Nodes
- 5 Circuitry, Prototype Fabrication, and Tests
- 6 Conclusion
- References
- Using AI Simulations to Dynamically Model Multi-agent Multi-team Energy Systems
- 1 Introduction.
- 2 Background
- 3 Methodology
- 4 Experiments
- 5 Conclusions
- References
- Prediction of Cumulative Grade Point Average: A Case Study
- 1 Introduction
- 2 Background Details and Related Work
- 3 Proposed Approach
- 3.1 The Ordinary Least Square (OLS) Model
- 3.2 The ANN Model
- 3.3 The Adaptive Network Based Fuzzy Inference (ANFIS) Model
- 4 Results
- 5 Conclusion
- References
- Warehouse Setup Problem in Logistics: A Truck Transportation Cost Model
- 1 Introduction
- 2 Proposed Models for Hub Location Problem (HLP)
- 2.1 Model 1. Unit Cost of Goods Transportation Based Model (UCGTM)
- 2.2 Model 2. Truck Transportation Cost Based Model (TTCM)
- 3 Anti-predatory NIA (APNIA)
- 4 Anti-predatory NIA Based Approach for Solving the HLP
- 5 Experimental Evaluations
- 5.1 Real-Life Warehouse Setup Problem (WSP)
- 5.2 Simulation and Results
- 6 Analysis of Obtained Results by UCGTM and TTCM
- 7 Conclusion
- References
- WARDS: Modelling the Worth of Vision in MOBA's
- 1 Introduction
- 2 Contribution
- 3 Related Work
- 3.1 Academic Work
- 3.2 Industry Standard
- 3.3 Synthesis
- 4 Methods
- 4.1 Dataset.
- 4.2 Evaluating LoL's Vision Score
- 4.3 Porting LoL's Vision Score to Dota 2
- 4.4 Expert Based Dota 2 Ward Score
- 5 Ward Aggregate Record Derived Score (WARDS)
- 5.1 Overview to WARDS
- 5.2 Calculating the ̀̀Optimality'' Score
- 5.3 Calculating the WARDS
- 6 Results
- 6.1 Overview
- 6.2 Expert vs. Average Player Analysis
- 6.3 WARDS vs Vision Score Analysis
- 7 Predicting the WARDS Value
- 7.1 Predicting WARDS with a Neural Network
- 7.2 Prediction Analysis
- 8 Discussion/Conclusions
- References.
- Decomposition Based Multi-objectives Evolutionary Algorithms Challenges and Circumvention
- 1 Introduction
- 2 Decomposition Based Multi Objective Evolutionary Algorithm (MOEA/D) Framework
- 3 Scalarizing Functions (SF) Adaptation
- 4 Weight Generation or Adaptation Mechanisms
- 5 Different MOEA/D Versions
- 6 Real World Applications
- 7 Conclusions
- References
- Learning the Satisfiability of Ł-clausal Forms
- 1 Introduction and Preliminaries
- 2 Instance Generator
- 3 Dataset and Features
- 3.1 Numeric Features
- 3.2 Features from Graph Representations
- 4 Results.