International consumer markets 2020-2021
"Total annual global consumer spending tops $46.4 trillion. This market is assessed by region, country, and sector in International Consumer Markets 2020-2021. The scope of the global consumer includes wealth, discretionary spending, spending on luxury goods, and growth in the middle class. Ana...
Main Author: | Miller, Richard K. 1946- |
---|---|
Other Authors: | Washington, Kelli D.,, Richard K. Miller & Associates, |
Format: | eBook |
Language: | English |
Published: |
Miramar, FL :
Richard K. Miller & Associates,
[2020]
|
Physical Description: |
1 online resource (370 pages). |
Edition: | 4th edition. |
Series: |
RKMA market research handbook series.
|
Subjects: | |
Online Access: |
http://www.rkma.com/uncch/intl20/ |
Table of Contents:
- PART I.
- GLOBAL MARKET OVERVIEW
- 1.
- Summary: Country-By-Country
- 2.
- Global GDP
- 3.
- GDP Growth
- 4.
- GDP Per Capita
- 5.
- Economic Growth
- 6.
- Global Competitiveness
- 7.
- Consumer Spending
- 8.
- Consumer Confidence
- 9.
- Ranking Global Performance
- 10.
- Global Cities
- 11.
- Migration
- 12.
- Retail Development.
- PART II.
- MARKET LEADERS
- 13.
- Largest Global Companies: Consumer Products & Services
- 14.
- Largest Global Companies: Luxury Goods
- 15.
- Largest Global Companies: Media
- 16.
- Largest Global Companies: Retail
- 17.
- Most Valuable Brands.
- PART III.
- THE GLOBAL CONSUMER
- 18.
- Demographics
- 19.
- Population Trends
- 20.
- World Wealth
- 21.
- Middle Class Consumers
- 22.
- Poverty
- 23.
- Households & Families
- 24.
- Housing
- 25.
- Urbanization
- 26.
- Happiness Index
- 27.
- Human Development Index
- 28.
- Economic Equality
- 29.
- Gender Equality
- 30.
- LGBTQ Rights
- 31.
- Education
- 32.
- Employment
- 33.
- Health & Healthcare
- 34.
- Life Expectancy
- 35.
- Quality Of Life
- 36.
- Global Wellbeing.
- PART IV.
- THE DIGITAL CONSUMER
- 37.
- Use Of The Internet
- 38.
- Use Of Mobile Devices
- 39.
- Use Of Social Media
- 40.
- Digital Video
- 41.
- E-Commerce
- 42.
- Mobile Payments
- 43.
- Wearable Technology.
- PART V.
- ANALYSIS BY SECTOR
- 44.
- Advertising
- 45.
- Automotive
- 46.
- Entertainment
- 47.
- Festivals & Events
- 48.
- Food & Beverage
- 49.
- Gambling
- 50.
- Healthcare & Pharmaceuticals
- 51.
- Media
- 52.
- Museums & Art Exhibitions
- 53.
- Performing Arts
- 54.
- Restaurants
- 55.
- Retail
- 56.
- Sports
- 57.
- Travel & Tourism
- Appendix A.
- Agencies & Organizations
- Appendix B.
- Analysts & Management Consultants
- Appendix C.
- Centers For International Business Education And Research
- Appendix D.
- Country Groups
- Appendix E.
- Country Names
- Appendix F.
- Periodicals
- Appendix G.
- Trade Associations.